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kltyton edited this page Nov 4, 2026 · 2 revisions

Kltyton Bedrock Runtime Wiki

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Kltyton Bedrock Runtime (KBR) extends GeckoLib with Bedrock model and particle runtime capabilities, animation composition, and model-part selection and collision. This Wiki documents KBR 0.4.0.

Choose your starting point

You want to… Read
Install a dependency for another mod Installation
Add KBR to a mod project Getting started
Blend movement, aim and additive poses Animation graphs
Load polygon models or declare static geometry Models and poly_mesh
Create billboard and model particles Particles and Molang
Register body parts, handle contacts or query hits Collision and events
Build model-derived block shapes Block geometry
Resolve resource or integration mistakes FAQ

How the pieces fit

flowchart LR
    R[GeckoLib models and animation clips] --> G[Native model and renderer]
    A[KBR animation graph] --> G
    M[Opted-in poly_mesh and static declarations] --> G
    G --> C[Part selection and geometry snapshots]
    C --> S[Server queries and contact events]
    P[Particle definitions and Molang] --> V[Billboard or model-particle rendering]
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GeckoLib remains a required dependency. KBR does not embed another copy of it. Enhanced graphs and model declarations are opt-in; ordinary GeckoLib resource conventions remain in use.

Particles are client visual effects. Collision, damage and skill rules belong to the integrating mod's server logic. Register the geometry and interactions you actually intend to use.

Project links

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