Start your day with some multiplayer gaming p5.js juice!
Main code is in frontend/app/index.js
I've provided comments in the most important parts of the code, so you don't get lost.
Feel free to modify anything, upgrade the game, add more stuff!
This is a multiplayer game scaffold that uses @withkoji/dispatch
.
Things that can be customized:
-
Many colors are already set for you. Just use them in code.
-
Color names here.
-
Many images are already set for you. Just use them in code.
-
Put all your Image names here.
-
Many sounds are already set for you. Just use them in code.
-
Put your Sound names here.
-
Many strings are already set for you. Just use them in code.
-
Put your game settings here.
Avoid resizing the game window while playing, weird stuff happens.
Few Koji Visual Customization Controls are already there for you to use. They were put together by @Svarog on Koji platform.
Note*: The with-arena branch has the arena with moving players. Also a character picker is made available in that branch.
-
Remix the p5.js Scaffold
-
Run the following commands in the terminal
$ git checkout with-arena
$ git merge --strategy=ours master
$ git checkout master
$ git merge with-arena
$ git commit -m "The Mega Merge"
$ git branch -d with-arena
$ git push origin master
-
If something doesn't work after following these steps, kill all processes and do
$ npm i
in both thefrontend
andbackend
directories. -
Then start both the containers again. Take a look at
package.json
to see what command starts the dev server.
window.setScore(score)
window.setAppView('setScore')
Similarly, the app view can be set to game
, mainMenu
and so on.
-
Developing locally on VSCode gives you perks of ESLint and Prettier and having them lint code automatically is fun!
-
Just do
git clone <REMOTE_GIT_URL> <PROJECT_NAME>
-
Then do
$ npm i
in thefrontend
andbackend
directories. -
Now, run the
$ env
command in the online Koji editor terminal and copy the result. -
Create
.env
file in the root directory of the project and paste the content in it. Now, your environment variables will be filled with the necessary tokens needed to run the Leaderboard. -
Run
$ npm start
and$ npm run start-dev
in thefrontend
andbackend
directories respectively. -
That's how you get your local dev environment.
-
As per now, there are problems with Leaderboard working locally. But you don't have to worry as Leaderboard will always work when you deploy your changes.
-
Create a New Repository
-
Run the following commands Local Terminal or on Online Koji Editor terminal
$ git remote add github https://github.com/<GITHUB_USERNAME>/<REPO_NAME>.git
$ git push -u github master
- And now everytime you make changes, do the following
$ git add .
$ git commit -m "Save changes"
$ git push origin master
$ git push github master
- On GitHub, for better development processes, you are advised to use Branches and Pull Requests instead of directly commiting to master. Learn more here.
- Run the following commands
$ git add .
$ git commit -m "Save changes"
$ git push origin master
$ git push github master # <- only if you also maintain a GitHub Repository
-
Now open the online Koji Editor and get the changes you made by running the following command 👉
$ git pull origin master
-
To officially deploy your project, you can Publish the project using the Koji GUI.
Just shoot a Pull Request at the official GitHub repository of this game 📦
Or follow me and DM on Twitter @kumar_abhirup 🙌
Or hit me up on Koji's official Discord server, username: kumar_abhirup 🌱
GPL © Kumar Abhirup
OpenGameArt 👉 https://opengameart.org
If you see your assets being used without your permission, DM me for getting credited or remove the asset altogether!