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Street Rod 2 SDL3 port v0.1.0
First public build of the Street Rod 2 SDL3 port (Windows x64), v0.1.0.
Unzip sr2port-v0.1.0-win64.zip into a folder, put your installed game in a folder named Game next to the
files (or choose it in the launcher), then start Street Rod 2.exe (the launcher) or sr2port.exe. The original
game files are not included; you need your own copy of Street Rod 2: The Next Generation (1991).
| Download | Mode | Needs from your game folder |
|---|---|---|
sr2port-v0.1.0-win64.zip |
VGA 320x200 (EGA shown as VGA), 16 colours; AdLib or PC speaker | SR.EXE, LIB1, LIB2, LIB3, SR2_DATA, SR2_SHP, SR2_END, MSR.SND, *.MUS |
- A faithful C reimplementation of
SR.EXE: the whole game, from the title through the classifieds, the garage,
the gas station, Bob's Drive-In, bets and pink slips, all five race kinds, police, breakdowns, the summer
calendar, saved games and the endings. - Launcher (
Street Rod 2.exe): game folder, graphics, sound (AdLib or PC speaker), the game's switches, window
size and full screen; the keys of the game at a glance. - Added: A / Z shift up and down in races.
- The game folder must be writable: saved games (
HOTROD0.SAV...) and the hall of fame are written there. - Not in this release: CGA, Hercules and Tandy video.
- Open checks: the music gap of about 136 seconds after the title's first song; playtests are still running. Please
report any difference from the original in the issues.
The zip includes SDL3.dll with libiconv-2.dll, and the launcher's wxWidgets DLLs with the libraries they load.
Their licences and sources are listed in licenses/THIRD-PARTY.txt. See the README for all differences from the
original.