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Street Rod SDL3 port v0.1.0
First public build of the Street Rod SDL3 port (Windows x64).
Unzip srport-v0.1.0-win64.zip into the folder that holds your game files in a folder named Game, then start
Street Rod.exe (the launcher) or srport.exe. The original game files are not included; you can get the game
for free from the copyright owner: https://www.streetrodonline.com/downloads/.
| Download | Mode | Needs from your game folder |
|---|---|---|
srport-v0.1.0-win64.zip |
VGA 320×200, 16 colours; PC speaker | SR.EXE, LIB1, LIB2, HOT_DATA; for the data disk cars datadisk\SRSE.EXE, LIB1, LIB2, HOT_DATA (Street Rod SE) |
- A faithful C reimplementation of
SR.EXE: the title, the driver's licence, the newspaper and its ads, used
cars and auto parts, haggling, the garage (engine bay, gearbox, tyres, tune-up, paint and customising), the gas
station, Bob's Drive-In with its opponents, bets and pink slips, drag and road races, the police, breakdowns,
the summer calendar, saved games, the hall of fame and the ending. - Launcher (
Street Rod.exe): game folder, the data disk's 25 cars (Street Rod SE, the default) or the
original cars, the game's own switches (demo, races that drive themselves, no mouse), window size and full
screen; the keys of the game at a glance. - Added: A / Z shift up and down in races. Space, the joystick button and the mouse still shift as in the
original. - The game paces itself by its own timer, as the original did, so it runs at its original speed.
- The PC speaker is emulated, including the bit-banged noise effects. Copy protection and disk handling are
removed. A gamepad works as the joystick. - The game folder must be writable: saved games (
HOTROD1.SAV…) and the hall of fame (hall_dat) are saved
there; the data disk's games indatadisk. - First release: please report any difference from the original in the issues.
- The zip includes
SDL3.dllwithlibiconv-2.dll, and the launcher's wxWidgets DLLs with the libraries they
load. Their licences and sources are listed inlicenses/THIRD-PARTY.txt.
See the README for all changes from the original and for build instructions.