Skip to content

Releases

Street Rod Enhanced 0.2.0

Choose a tag to compare

@kylofon kylofon released this 30 Sep 17:09

Street Rod Enhanced 0.2.0 (Windows x64): separate music and sound effects volumes, and launcher menus.

Unzip streetrod-enhanced-v0.2.0-win64.zip next to your game files in a folder named Game, then start
Street Rod Enhanced.exe. The original game files are not included; the game is free from the copyright owner:
https://www.streetrodonline.com/downloads/.

  • Volumes: the music and the sound effects each have their own volume, 0–100 % (--music-volume,
    --sfx-volume).
  • Launcher menus, as in Aces of the Pacific Enhanced: File > Preferences (Always on top), Game settings >
    Sounds (volume sliders), About.

See CHANGELOG.md for the full list.

Street Rod Enhanced 0.1.0

Choose a tag to compare

@kylofon kylofon released this 29 Sep 17:49

First release of Street Rod Enhanced (Windows x64): Street Rod with its road view drawn again at a high
resolution, moving smoothly at your screen's refresh rate.

Unzip streetrod-enhanced-v0.1.0-win64.zip into the folder that holds your game files in a folder named Game,
then start Street Rod Enhanced.exe (the launcher) or streetrod-enhanced.exe. The original game files are not
included; you can get the game for free from the copyright owner: https://www.streetrodonline.com/downloads/.

Download Picture Needs from your game folder
streetrod-enhanced-v0.1.0-win64.zip road view 1280 × 800 by default (up to 2560 × 1600), anti-aliased; the other screens VGA 320 × 200, 16 colours, scaled; PC speaker SR.EXE, LIB1, LIB2, HOT_DATA; for the data disk cars datadisk\SRSE.EXE, LIB1, LIB2, HOT_DATA (Street Rod SE)
  • Enhanced road view in drag races, road races and the drives through town: the road, kerbs, sidewalks,
    dashes and finish line, the sky and the mountains, the trees, posts, signs and banners, the town's buildings,
    the opponent and the police car, and the rear-view mirror, drawn from the game's own data with anti-aliased
    edges.
  • Smooth motion: the game still runs at its own pace (about 8 frames a second); the picture follows the cars
    smoothly between its frames, at your screen's refresh rate.
  • The game is otherwise the faithful port of SR.EXE (v0.1.0 of the Street Rod SDL3 port): the same garage,
    opponents, physics, police and screens. The cockpit, the start light and the dashboard stay the original's
    pictures, scaled.
  • Launcher (Street Rod Enhanced.exe): the port's game folder, cars, switches and window options, and a new
    Picture box: enhanced or original graphics, resolution, anti-aliasing, and whether the drives through town
    are enhanced.
  • The drawing takes one CPU core, about 8.5 ms a frame at 1280 × 800 with 2 × 2 anti-aliasing. On a slow
    machine, choose a lower resolution or turn anti-aliasing off.
  • The game folder must be writable: saved games and the hall of fame are saved there.
  • First release: please report problems or differences from the original in the issues.
  • The zip includes SDL3.dll with libiconv-2.dll, and the launcher's wxWidgets DLLs with the libraries they
    load. Their licences and sources are listed in licenses/THIRD-PARTY.txt.

Planned: a longer draw distance (stage 2 of ENHANCED.md). See the README and CHANGELOG.md for details and
build instructions.