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Test Drive Enhanced v1.1.0

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@kylofon kylofon released this 11 Nov 17:29

Windows 64-bit build. See How to play at the top of the README: download the zip, copy the files inside its folder next to your Game folder with the original Test Drive files, and double-click Test Drive Enhanced.exe (the launcher) or testdrive-enhanced.exe. The original game data is not included.

Changes

  • Launcher (Test Drive Enhanced.exe): the version (PC or Amiga), the game folders and the options, with menus (File > Preferences with Always on top, Game settings, About), Game settings > Graphics and Game settings > Key Bindings.
  • Amiga features (--amiga, --amiga-disk), each on its own or all together: the Amiga intro, menu, dashboards, music, projection, sky, cliffs, traffic speed, cops, wide roads and road signs. They need the Amiga disk.
  • Key bindings while driving (--keys).
  • --fullscreen.

Fixes

  • The stage clock stops at 45:30. Left running for many hours, it used to overflow and could end the stage early (#3).

Test Drive Enhanced v1.0.4

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@kylofon kylofon released this 25 Sep 18:01

Windows 64-bit build. See How to play at the top of the README: download the zip, copy the files inside its folder next to your Game folder with the original Test Drive files, and double-click testdrive-enhanced.exe. The original game data is not included.

Changes

  • The speedometer needle follows the car past 160 mph. The Countach and Testarossa reach about 172 and 175 mph, but the original stopped their needles at 160.

Test Drive Enhanced v1.0.3

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@kylofon kylofon released this 20 Sep 12:19

Windows 64-bit build. See How to play at the top of the README: download the zip, copy the files inside its folder next to your Game folder with the original Test Drive files, and double-click testdrive-enhanced.exe. The original game data is not included.

Changes

  • Increased framerate for smooth gameplay.
  • Cars, signs, poles, roadside pieces and hazards always use their largest, most detailed sprite.
  • Far sprites no longer sparkle as they are scaled down.
  • Test Drive II's distance and time readout in the top right replaces the stage clock.
  • Minor scenery and police adjustments.

Parameters

  • --sprite-detail max|auto: sprite sizes, the most detailed everywhere (default) or chosen by distance.
  • TD_ENH_STATS=1: render and overlay times on stderr every 300 frames.

Test Drive Enhanced v1.0.2

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@kylofon kylofon released this 17 Sep 10:36

Windows 64-bit build. See How to play at the top of the README: download the zip, copy the files inside its folder next to your Game folder with the original Test Drive files, and double-click testdrive-enhanced.exe. The original game data is not included.

Changes

  • --check no longer opens an error box when TDEGA.EXE cannot be loaded. The reason goes to the console and the exit status is 1, so scripts and make check no longer wait for a click.
  • Building: a Makefile wraps the CMake build (make build, make check, make run, ...). Contributed by @felipe-dos-santos81.
  • README: step-by-step "How to play" instructions for Windows at the top.
  • The zip now includes the SDL3 and libiconv licences.