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iPhone and iPad apps, as an experiment you switch on in Settings → Building: build an app and try it in
the iPhone or iPad simulator on your Mac (needs Xcode), choosing the device beside the Play button. The
agent sees the screen after each change and taps, types, scrolls and swipes on it to try what it made
(allow Lamp under Accessibility in System Settings when it asks). The apps get the same icon and the
same building blocks as Mac apps: saved data that survives every change, AI and quick decisions,
behaviour written while the app runs, text read out of photos and documents, drops, calendar, reminders,
contacts and notifications. Putting the app on a real iPhone comes later.
Change a message you already sent and send it again: a pencil on your message opens it for editing,
and Escape puts it back.
A long chat opens on its latest messages.
Fewer needless approval cards: commands that only look like they reach outside the app's folder (such
as sending output to nowhere, or writing a file inside the app) no longer ask.
Installing the local-model tools says what actually went wrong, and Settings gives the picture model's
real size (about 1.3 GB).