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Avowed UEVR 1.0.1
Avowed UEVR 1.0.1
- Height adjusted to game eye height
⚠️ Requirements
- This mod requires my custom UEVR build that can be downloaded below.
Avowed UEVR 1.0
Avowed UEVR 1.0
This mod is built on jbusfield's original Avowed UEVR mod: https://github.com/jbusfield/AV_UEVR. All credit for the foundation goes to jbusfield. This release extends it with full-arm IK, physical melee, gestures and a long list of fixes.
⚠️ Requirements
This mod requires my custom UEVR build.
Both files are attached to this release:
- UEVR build (ZIP): the custom UEVR injector/backend. It includes the fixes needed for the latest Avowed patch.
- Avowed profile (ZIP): the mod itself (scripts, data and plugins).
Features
Hands & Arms
- Two hand modes, switchable live (Avowed Config → Options → Hands Mode):
- Hands: VR hands built from your character's own gloves and sleeves.
- IK Arms: full arms driven by inverse kinematics, from shoulder to hand.
- Your outfit carries over: changing gloves or chest armour rebuilds the hands/arms automatically.
- Finger posing from trigger/grip, plus per-weapon grip poses.
- Weapons and shields are locked to your hands in both modes, with no lag behind the IK hands.
- Hands/arms hide automatically when swimming, climbing ladders, and during scripted animations.
Weapons
- Weapons, shields and grimoires sit in your hands with tuned per-weapon offsets.
- Bows are held in the left hand; spells/grimoire effects follow the casting hand.
- Aiming follows the hand you're using: right hand by default, left hand for bows and left-hand actions.
- 3D weapon reticule: pure white, with a Reticule Brightness slider (1–100).
- Holstered weapons from your inactive loadout are hidden in first person, so they no longer float in front of you.
Melee (two modes, switchable live)
- Swing mode: swing the controller to attack.
- A fast swing performs a strong (charged) attack.
- Left, right and downward swings attack; upward swings are ignored.
- Defaults to the classic fast attack speed (×10) with the attack lunge enabled.
- Physical mode: your weapon has to actually touch the target.
- Hits enemies and breakables (crates, webs, walls); companions are never hit.
- The hit is aimed at the exact point your weapon touched, low crates on the floor included.
- Hand speed decides a normal or strong attack, with haptic feedback on contact.
- Tunable: Hit Forgiveness, Strike Delay, re-hit timing, aim hold time and target scan range.
- Each mode has its own attack speed and attack lunge (dash to target) settings.
- The left hand can always swing to attack.
- Strong-attack tuning: speed threshold, speed ceiling and hold duration.
Shield
- Block gesture: raise your shield close to your face to block.
- The shield shrinks while blocking so it doesn't fill your view (distance and size are configurable).
Gestures
- Inventory gesture: put your left hand on your left shoulder and squeeze the left grip to open the inventory, with a haptic buzz to confirm. It's more reliable than long-pressing the menu button. Zone size and position are adjustable.
Animations & Scripted Moments
- Doors, levers, containers, ladders and similar animations no longer fight the VR camera; input pauses briefly to prevent flicker.
- Per-animation rules: weapons can be returned to the character for an animation and put back in your hands afterwards, and either hand's weapon can be hidden during specific animations.
Body & Movement
- Roomscale movement: your character follows you as you walk around your play space.
- Body rotation follows your head.
- Full Body Mode (experimental): uses the game's third-person body.
- Ladder handling for both first-person and full-body modes.
UI & Visuals
- The game's UI is shown in VR, with a clean black background during loading screens.
- Lumen toggle for performance.
Quality of Life
- All settings are saved and restored correctly on every launch and script reset.
- Developer/tuning panels are hidden for a clean menu.
Credits
- jbusfield: original Avowed UEVR mod and the uevrlib framework this is built on: https://github.com/jbusfield/AV_UEVR
- markmon: melee attack speed tweak and the Lumen toggle.
- praydog and the UEVR team: UEVR.