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PSX Trilogy Recomp 0.2.0 - Windows and Linux

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@LevonFrench LevonFrench released this 08 Sep 07:15

PSX Trilogy Recomp 0.2.0

Experimental Windows x64 and Linux x86_64 release of the six-edition collection.
Supply your own supported disc images. Full playthroughs and physical input/audio
validation remain incomplete; this release does not claim otherwise.

Changes in 0.2

  • Native Linux SDL3/ImGui collection frontend: library, disc import, options,
    per-edition state and runtime launching.
  • Linux runtime names corrected to psx-runtime.x86_64; Windows keeps
    psx-runtime.exe.
  • Frontend and shell launcher share state locking and preserve user settings
    during resource repair and updates. Runtime output capture handles large
    stdout/stderr streams and preserves child exit codes.
  • Fixed INI insertion/newline handling, missing CUE-track handling, truncated PBP
    header reads and Options overflowing a resized Linux window.
  • Linux packaging requires the native frontend, importer and all selected
    runtimes. Verification rejects empty, stale, skipped or crashing test evidence.
  • Updated offline documentation and knowledge base for both platforms.

Platform differences and measured limits

Windows retains the existing WinForms launcher and bundled overlay toolchain.
Linux ships prebuilt native overlay shards with interpreter fallback; it does
not ship a player-side compiler. DHT USA has 199 staged native overlay shards;
the other five editions currently use interpreter fallback for dynamic overlays.
This does not mean all 199 shards were exercised during an intro boot.
Cold-cache runtime compilation on Linux is
unsupported at the pinned framework by the accepted project decision.

All six runtimes rebuilt natively on both platforms for this release. The Linux
frontend passes CTest and process tests, identification and registration of all
six real CUE fixtures, and visually inspected Wayland navigation/Options/resize
checks using Mesa llvmpipe software rendering. XWayland could not start from the
SSH session because X display authorization was unavailable. GPU acceleration,
physical gamepad/mouse input, audible audio, save/load and the full gameplay
matrix remain unverified by these checks.

See Linux documentation, native frontend evidence
and verification scope. Release checksums identify the exact
distributed files; source exports exclude game media and player state.

Release archive checks

  • Windows: six verified disc imports, six clean bounded boots, isolated bundled-compiler startup and archive privacy audit passed.
  • Linux: 61 checks passed, zero failed, five broader import scenarios not run. The report intentionally retains all_checks_passed=false. Six native boots and read-only-install/player-state isolation passed.
  • Source and player checksums and redacted verification reports are attached.

PSX Trilogy Recomp 0.1.0

Pre-release

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@LevonFrench LevonFrench released this 05 Sep 07:14

PSX Trilogy Recomp 0.1.0

A PSX Recomp Trilogy of Three Trilogy Games

First public-release candidate for Windows x64. Experimental compatibility; this is not a claim of completed ports or full-game verification.

Welcome to the party pal

Included

  • Three games, six independent USA/PAL editions: DHT SLUS-00119 / SLES-00445; DHT2 SLUS-01015 / SLES-02746; Alien SLUS-00007 / SLES-00101.
  • Mouse & Keyboard PC FPS controls for Alien Trilogy, Mouse controls for Die Harder
  • Themed launcher with complete CUE-track checks, per-edition saves/settings and configurable keyboard, mouse and gamepad controls.
  • PAL-specific mouse guards; PAL Alien profiles for English, French, Italian and Spanish gameplay executables.
  • Right-click reload and wheel actions in both Die Hard rail shooters; relative look in Alien.
  • Disc-image/PBP/archive import with reference CRC or boot-code verification. Unknown executable revisions are refused.
  • DOCS and WIKI open offline pages in the user's default browser.
  • Bundled OpenBIOS, native overlay caches and an embedded compiler toolchain; no MSYS installation required to play.
  • Packaging fixes: isolated version folders, safe output paths, atomic ZIP replacement, clean defaults and compiler DLL checks with Windows-only PATH.
  • Performance display moved to F10 in clean collection presets to avoid the F/Square binding conflict.

Known limits

VERIFICATION.md records the actual test scope. Guard/adapter tests and bounded native boots do not prove physical mouse feel, every mode, saving, audio accuracy or full playthroughs. DHT PAL and Alien PAL have partial native overlay coverage: rejected code retains the framework fallback. PAL split-track archives without original CUE sheets get a synthesized Redump-layout cue; the two-second pregaps are supported by the silent sectors opening each audio track but were not compared against an original CUE. Boot-code verification alone does not verify an entire alternative disc rip.

Supply your own supported images. Game images, extracted executables, raw research copies and player state are excluded. This first release is marked experimental; the verification limits above still apply.

The companion PSXTrilogyRecomp-0.1.0-verification.json records fresh-ZIP validation and its exact SHA-256.

Feedback and licensing

GIVE FEEDBACK in the launcher opens a prefilled GitHub issue for the selected edition. Review and submit using your own account in the browser; no files or personal details are uploaded automatically. Original collection code is MIT licensed. The framework and bundled dependencies retain the terms listed in NOTICE.md and LICENSES.

The companion PSXTrilogyRecomp-0.1.0-third-party-sources.zip provides matching TinyCC and 7-Zip sources. Checksums and the archive-specific verification/privacy reports are separate release assets.