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Releases: lf201014/STS2_MarisaMod
Release list
0.4.0
Amplify mechanic: Amplify cost spent is considered card cost when interacting with effects care about cost,e.g. Intimidating Helmet, Orbit, Singularity
Magic Chant: no longer apply Starlit Enchantment to card chosen,now Upgrade it instead
Mana Convection: Now reduce cost by 1 instead of increasing number of cards to choose by 1 when upgraded
Maximise Power: Reworked: [E][E][E]([E][E]) Rare Skill :Convert your Charge-Up into [E].Your Attacks deal double damage this turn.You cannot gain any more Buff this turn.
v0.3.18
Gas Giant: Rarity: Uncommon->Common
Robbery: Rarity: Common->Uncommon; Damage: 7(10)->9(12)
Shoot the Moon: Adjust: Deal 12(16) damage. Amplify [E]: If the target is not a Boss, remove a random buff(all buffs) from it
Non-Directional Laser: Adjust: Deal 7(9) damage to all enemies. If you created any card this turn, repeat this effect
Polaris Unique: Energy Gain: 2(3)->1; Now draw 1(2) card(s)
Spark: Damage: 4->4(5)
v0.3.17
v0.3.16
Enchantment Starlit : Now will only grant up to 9999 Starlit power from one card play
Super Nova : Now will Exhaust your Hand before end of your turn instead of applying Ethereal to cards
Deep-Ecological Bomb : Target type is Any Enemy(same as basic Strikes) instead of Random Enemy
Final Spark : No longer reset the cost after playing
Collecting Quirk : Damage : 5->7
v0.3.15b
v0.3.15
Dark Matter, Perseid and Orbital's on exhaust effect now benifit from play count modifications(such as Replay)
Bewitched Hakkero : Adjust : When you play a card, gain 1 Charge-Up; If card played is a Spark card, gain 1 more
Bond of Protagonists : Reworked again : [E]E Rare Power : Once a turn,when a Curse or Status is Exhausted,gain 1 flight
Direct Hit : Damage : 7(10)->6(9)
Final Master Spark : Damage/Amplified Damage : 16/30(22/40)->15/28(20/37)
Gravity Beat : Damage : 5(7)->6(8)
v0.3.14
v0.3.13
Enchantment: Starlit: Adjusted: Gain 1 Starlit after cards with this enchantment is played; for eacht [E] spent to play that card,double the amount of Starlit gain
Power: Starlit: Adjusted: At the end of this turn,gain 1 Block and deal 1 damage to ALL enemies for each stack(and remove this power)
Star Sprinkle and Heart: Starlit gain: 2(3)->4(6)
Polaris Unique: Adjusted: You can only play one Polaris Unique each turn; Choose a card in your hand and increase it's [E] cost by 1; Gain2[E] (3[E])
Walpurgisnacht: Number of random enchantment: 1(2)->2; Upgrading adds Retain now;
Supernova: Discard each turn: 2->1(2)
Orrery's Galaxy: Renamed to Orrery's Universe; Adjusted: Increase damage of Starlit each stack by 1(2)
Starlit Potion: Adjusted: Choose upt to 3(5) cards in your Hand, Enchant them with Starlit ; Exhuast
Direct Hit: Damage 8(11)->7(10)
Gravity Beat: Damage 6(8)->5(7)
Added relic Bread of A Washoku Lover and card Acceleration for event Trash Heap
v0.3.12
Unstable Bomb: reworked: 0[E] Common Attack: Deal 1(2) to 4(5) damage to random enemy 2 times. Amplify [E]: hit 1(2) more time(s)
Bond of Protagonists: reworked: 1[E] Rare Power: Take only half hp damage for2(3) turns
Oort Cloud: Rarity Uncommon->Rare
Astroid Belt: base Block 8(11)->9(12)
Galactic Halo: Block 12(16)->13(17)
Singulariy: Rarity Rare->Uncommon
Stardust Reverie: can no longer be generated in combat
Mysterious Beam: base Damage 3->5
Prop Bag: no longer grant relics that player already have(probably?
Orrery's Galaxy: adjusted: increase Starlit's Block AND Damage by 1(2) per stack
Dragon Meteor: Damage 12(17)->14(18)
Robbery: Rarity Uncommon->Common
Lumines Strike: Rarity Common->Uncommon; Extra Damage 3(5)->4(6)
v0.3.11
Changed Amplify effect from modifying cost to consuming more energy on play for now.
Collecting Quirk : [E] cost : 2->1; base damage : 9->5
Violent Tricholoma : upgrading now increase card draw by 1 instead of granting 2 more Charge-Up
Bond of Protagonists : reworked : 2[E] rare power : If you end your turn without Block, gain 1 Flight. (Amplify [E]:) Gain 1 Flight.
Updated some vfx for cards