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v3.0.2
GameShift v3.0.2
Resource Leak & Stability Fixes
ProcessSnapshotServicenow owns cachedProcess[]and disposes old snapshots on refreshBenchmarkService,MemoryOptimizer,EfficiencyModeController,IoPriorityManagerhandle leak fixesOptimizationEngineimplementsIDisposable, null guard on_snapshotrevert pathDpcTraceEnginejoins ETW processing thread on cleanup (3s timeout)- All lambda event handlers on
GameDetectorstored as fields and unsubscribed inOnExit DashboardViewModelCollectionChangedhandler leak fixed
Crash Recovery Completed
Registry values, CPU parking, scheduled tasks, IFEO entries, and Win32PrioritySeparation are now fully restored when GameShift recovers from an unexpected shutdown.
Optimization Failure Visibility (New)
- Dashboard now shows "(N failed)" in the optimization summary when optimizations fail to apply
- Post-session summary toast shows applied/total count (e.g., "12/14") with amber highlighting when failures occurred
- Failed optimizations are logged as activity entries in the dashboard feed
Game Tips (New)
38 game-specific tips (OW2, Valorant, LoL, Deadlock, osu!) are now shown as snackbar toasts when a game launches for the first time. Tips cover performance settings, anti-cheat compatibility, and common pitfalls. Each tip shows once and is remembered.
Power Plan Conflict Fix
PowerPlanSwitcher (session optimization) is now always excluded when Background Mode is active, preventing conflicts with PowerPlanManager's own power plan management.
Other
- DPC Doctor: removed redundant "High Performance Power Plan" quick fix (GameShift already manages its own performance plan)
- Update window: wider layout, fixed truncated buttons, improved spacing
- Version number displayed at bottom of navigation sidebar
- Fire-and-forget error handling improved across
ProcessPriorityPersistenceandDriverVersionTracker GlobalHotkeyService: WndProc hook cleaned up on failed registration