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Releases · librehold-game/librehold
LibreHold 0.10.0 (alpha)
Added
- A map checkbox hides your farm raids, remembered per world (#31) by @SKocur
- Villagers train and work in their buildings, and the armies march in the same style (#38) by @SKocur
Changed
- Auto-farm reports carry a tag, arrive read, and can be hidden from the reports list (#28) by @ciefa
- Stamp release versions in server logs and bug reports (#33) by @Sinkleberg
Fixed
- Number fields can be emptied and typed into without snapping back (#32) by @SKocur
- Steady the logout socket test and speed up the game simulations (#37) by @SKocur
Contributors
- @Sinkleberg made their first contribution in #33
LibreHold 0.9.0 (alpha)
Added
- A farmer mows the wheat, and the village people are smaller and sharper (2c4814a) by @SKocur
- Instant worlds show your place in the ranking next to the time left (#29) by @SKocur
Changed
- The site's changelog link opens CHANGELOG.md on GitHub instead of a page of its own (32a784b) by @SKocur
Fixed
Contributors
LibreHold 0.8.0 (alpha)
Added
- Add quick build and recruitment to the map village menu (#21) by @right-ward
- Strong and medium bots build faster and use the auto-farm (#23) by @SKocur
Contributors
- @right-ward made their first contribution in #21
LibreHold 0.7.0 (alpha)
Added
- Scan every pull request and push to main with CodeQL (#15) by @ciefa
- Start the whole development environment with one command, npm run dev:all (#16) by @ciefa
Changed
Fixed
- Stop cancelling requests without a body after 30 seconds (bf25de7) by @SKocur
- The bottom bar switches views on the first tap in Firefox on Android (#20) by @ciefa
- The village card stays out of the way of the village popup, and a tap on the map opens the tile (#22) by @SKocur
Contributors
LibreHold 0.6.1 (alpha)
LibreHold 0.6.0 (alpha)
LibreHold 0.5.0 (alpha)
LibreHold 0.4.0 (alpha)
LibreHold 0.3.0 (alpha)
Added
- Every
v*tag publishes the server image toghcr.io/librehold-game/librehold(amd64 and arm64), tagged with
the version, its minor line (0.3) andlatest.
Changed
- The version lives in the release tag only:
package.jsonhas no version, and the README badge shows the latest
tag. - CI skips the test jobs for changes to docs only, and keeps a smaller Actions cache.
Fixed
- The ranking in instant games refreshes every minute instead of every full hour, so points from a capture show
within a minute (#10). - A village's card on the map opens only after the cursor rests on it for 300 ms, so moving the mouse across the
map no longer flashes cards (#9). - The admin panel shows finished worlds as ended, with the reason and time, instead of running, and hides Pause and
Open/Close for them.
LibreHold 0.1.0 (alpha)
The first public release. Worlds and accounts may still be reset between alpha versions.
Added
- Browser village strategy game: 15 buildings, 12 unit types, scouting, supports, field battles between marching
armies, loyalty and conquest, a market and a farm assistant. - Instant games: one-hour matches at ×100 speed that guests join with Play now, no account needed.
- Private worlds that a registered player hosts for friends, with an invite link and a QR code.
- Long worlds created by the admin, played over days.
- Bots that build, farm, defend and wage war, with their own daily rhythm.
- A public site in English and Polish: home page, guides, unit and building pages, player
profiles and game results. - Go game server on Postgres, with every order and event in one transaction under a per-world lock; limits shared
through Valkey. - Docker Compose deployment with optional HTTPS through Caddy and nightly database backups.