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[d3d12] Older Windows SDK contain bad function prototypes, so declare our own #6347

[d3d12] Older Windows SDK contain bad function prototypes, so declare our own

[d3d12] Older Windows SDK contain bad function prototypes, so declare our own #6347

Workflow file for this run

name: Build (Sony Playstation Portable)
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
jobs:
psp:
runs-on: ubuntu-latest
container: pspdev/pspdev:latest
steps:
- uses: actions/checkout@v4
- name: Setup dependencies
run: |
apk update
apk add cmake gmp mpc1 mpfr4 make pkgconf
- name: Pollute PSP SDK with "bad" SDL headers
run: |
# Create "bad" SDL headers in the PSP SDK.
# SDL sources should not use these.
infixes=". psp psp/sdk"
for infix in $infixes; do
directory="$PSPDEV/$infix/include/SDL3"
echo "Creating directory $directory"
mkdir -p "$directory"
for include in include/SDL3/*.h; do
dest="$PSPDEV/$infix/include/SDL3/$(basename "$include")"
echo "Creating $dest"
echo '#error "System SDL headers must not be used by build system"' >"$dest"
done
done
- name: Configure (CMake)
run: |
cmake -S . -B build \
-Wdeprecated -Wdev -Werror \
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_DISABLE_INSTALL_DOCS=OFF \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build (CMake)
run: cmake --build build --config Release --verbose
- name: Install (CMake)
run: |
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build --config Release
( cd prefix; find ) | LC_ALL=C sort -u
- name: Package (CPack)
run: |
cmake --build build/ --config Release --target package
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build \
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
-DTEST_SHARED=FALSE \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl3.pc
run: |
export CC=psp-gcc
export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- uses: actions/upload-artifact@v4
with:
if-no-files-found: error
name: SDL-psp
path: build/dist/SDL3*