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Add SDL_GetWindow() API to get the window associated with a renderer #5440

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Mar 23, 2022
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9 changes: 9 additions & 0 deletions include/SDL_render.h
Original file line number Diff line number Diff line change
Expand Up @@ -261,6 +261,15 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *
*/
extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);

/**
* Get the window associated with a renderer.
*
* \param renderer the renderer to query
* \returns the window on success or NULL on failure; call
* SDL_GetError() for more information.
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_RenderGetWindow(SDL_Renderer *renderer);

/**
* Get information about a rendering context.
*
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1 change: 1 addition & 0 deletions src/dynapi/SDL_dynapi_overrides.h
Original file line number Diff line number Diff line change
Expand Up @@ -864,3 +864,4 @@
#define SDL_UnionFRect SDL_UnionFRect_REAL
#define SDL_EncloseFPoints SDL_EncloseFPoints_REAL
#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_REAL
#define SDL_RenderGetWindow SDL_RenderGetWindow_REAL
1 change: 1 addition & 0 deletions src/dynapi/SDL_dynapi_procs.h
Original file line number Diff line number Diff line change
Expand Up @@ -935,3 +935,4 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IntersectFRect,(const SDL_FRect *a, const SDL_FRect
SDL_DYNAPI_PROC(void,SDL_UnionFRect,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),)
SDL_DYNAPI_PROC(SDL_bool,SDL_EncloseFPoints,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IntersectFRectAndLine,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_RenderGetWindow,(SDL_Renderer *a),(a),return)
7 changes: 7 additions & 0 deletions src/render/SDL_render.c
Original file line number Diff line number Diff line change
Expand Up @@ -1095,6 +1095,13 @@ SDL_GetRenderer(SDL_Window * window)
return (SDL_Renderer *)SDL_GetWindowData(window, SDL_WINDOWRENDERDATA);
}

SDL_Window *
SDL_RenderGetWindow(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
return renderer->window;
}

int
SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)
{
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