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Road Rash 64 Recompiled 1.4.9

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@linkssy2 linkssy2 released this 05 Nov 00:06

Road Rash 64 Recompiled 1.4.9

  • Traffic throughout longer races: corrected car retirement so distant vehicles release their slots and replacement traffic can continue appearing.
  • Widescreen HUD: corrected the single-player speedometer and message placement, with centered pause labels across screen layouts.

Windows and experimental Linux downloads are provided. The existing optional mods from 1.4.8 remain compatible with 1.4.9:

Big Game Co-op, online and MK64 tracks/items remain experimental.

Supply your own supported Road Rash 64 ROM. Importing MK64 tracks also requires your own supported Mario Kart 64 ROM.

Road Rash 64 Recompiled 1.4.8

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@linkssy2 linkssy2 released this 16 Oct 21:45

Road Rash 64 Recompiled 1.4.8

  • Hill jumps: corrected ground-contact timing so bikes can launch naturally over crests, including hills that previously kept them grounded in one direction.

  • Police encounters: fixed roadside officers falling off their bikes before pursuit and rejected unsafe police spawn locations before they modify the rider.

  • Race settings: multiplayer traffic and pedestrian density now match solo Thrash at the same setting.

Windows and experimental Linux downloads are provided. More Characters and the texture mod are separate optional downloads. Big Game Co-op, online and MK64 tracks/items remain experimental.

Supply your own supported Road Rash 64 ROM. Importing MK64 tracks also requires your own supported Mario Kart 64 ROM.

Road Rash 64 Recompiled 1.4.7

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@linkssy2 linkssy2 released this 15 Oct 19:34

Road Rash 64 Recompiled 1.4.7

  • CPU rider variety: choose original riders, More Characters skins, or both, and set the percentage of CPU racers to randomize. Online appearances remain a local cosmetic preference.
  • Opponent weapons: separate racer and cop starting-weapon selectors in offline race settings.
  • Police and traffic: restored local multiplayer police encounters, with four police and traffic density choices, including solo play against CPU racers.
  • Menu polish: clearer race-option spacing and matching selection effects for Online and Big Game Co-op.

Windows and experimental Linux downloads are provided. More Characters and the texture mod are separate optional downloads. Big Game Co-op, online and MK64 tracks/items remain experimental.

Supply your own supported Road Rash 64 ROM. Importing MK64 tracks also requires your own supported Mario Kart 64 ROM.

Road Rash 64 Recompiled 1.4.6

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@linkssy2 linkssy2 released this 14 Oct 04:37

Road Rash 64 Recompiled 1.4.6

  • Big Game Co-op: race through the campaign with a local partner, choose separate bikes and spectate when eliminated. Experimental.
  • Split-screen upgrades: independent traffic, pedestrians and AI cops, improved widescreen layouts and an optional full HUD for three/four players.
  • Rider variety and audio: mix stock and More Characters CPU skins, and balance rival engine volume by bike family.
  • Offline cheats: All Tracks Available, 4x/100x combat, airborne Moon Gravity and Stay Crashed Until A.
  • Menu polish: integrated co-op/online entries, cleaner race options and A/Start intro-page skipping.

Thanks to heyitsjames for the track unlock, multiplayer HUD/layout and intro contributions.

Download the Windows or experimental Linux package. More Characters and the texture mod are separate optional downloads. MK64 tracks/items remain experimental. Supply your own supported Road Rash 64 ROM; MK64 importing also requires your own supported Mario Kart 64 ROM.

Road Rash 64 Recompiled 1.4.5

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@linkssy2 linkssy2 released this 08 Oct 06:48

Road Rash 64 Recompiled 1.4.5

  • Smoother racing: improved terrain/scenery preparation and renderer buffer reuse reduce hitches. Testing at 60 FPS stayed smooth across multiple races with maximum draw distance, including Insanity; results depend on hardware and track.
  • Rival motorcycle audio: more reliable engine playback across the opponent field, including Dumotos and passing bikes after a crash.
  • Presentation fixes: improved shadows and restoration from crash highlights to race results.
  • Controls layout: larger, evenly spaced setup panels keep all four players together.
  • More Characters 2.1.0: 25 optional rider skins, including Gordon Freeman, all four Ninja Turtles, Shredder, Terminator, Judge Dredd, Alyx, Locust Grub, Lara Croft, BloodRayne, Duke Nukem and Serious Sam, with revised skin alignment.

Downloads

Choose Windows or experimental native Linux. More Characters and the optional texture mod are separate downloads installed through Settings → Mods.

Supply your own supported Road Rash 64 USA v1.0 ROM. MK64 importing also requires your own supported Mario Kart 64 USA ROM. Keep your saves and settings when updating.

MK64 tracks, items and online play remain experimental. Online players need matching 1.4.5 / protocol 68 builds and imported packs.

Draw Distance at 100% can load the entire map, including areas used by other races. 50–60% remains a good starting point on slower hardware and in multiplayer.

Thanks to N64Recomp, N64ModernRuntime, RT64, RecompFrontend, CalenCyr and the mod/tool contributors. See credits.

Road Rash 64 Recompiled 1.4.4

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@linkssy2 linkssy2 released this 05 Oct 14:29

What’s new in 1.4.4

  • Smoother rival audio: steadier engine sounds in groups, with more gradual volume changes as bikes approach and move away.
  • More varied opponents: AI riders choose from the full bike pool for the selected level, independently of your bike choice.
  • Thrash fixes: saved race unlocks are available at startup, with clearer route previews and corrected yellow map markers.
  • MK64 racer guidance: improved cornering forecasts and recovery when an AI rider loses its route.
  • Cleanup: organized source, quieter routine diagnostics and a shorter quick-start guide.

Downloads

Choose the Windows ZIP or experimental native Linux ZIP. Optional mods are separate downloads, installed through Settings → Mods:

  • MoreCharacters2.0.5.nrm — additional rider skins.
  • RoadRash64Recompiled-Optional-Texture-Mod.zip — Crisaty’s Remastered Edition texture conversion; extract its RTZ before installing.

Supply your own supported Road Rash 64 USA v1.0 ROM. MK64 importing also requires your own supported Mario Kart 64 USA ROM. Keep your saves and settings when updating.

MK64 tracks, items and online play remain experimental. Online players need matching 1.4.4 / protocol 68 builds and matching imported packs.

Draw Distance: 100% can load the entire map, including areas used by other races. 50–60% is a good starting point, especially in multiplayer.

Thanks to the original creators, N64Recomp, N64ModernRuntime, RT64, RecompFrontend, CalenCyr’s Linux contribution, and the mod/tool contributors. See credits.

Road Rash 64 Recompiled 1.4.3

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@linkssy2 linkssy2 released this 02 Oct 05:47

What's new in 1.4.3

  • Big Game progress: Insanity bonus-level progress and save labels now persist across restarts. The original ending plays once while completed races remain available for earning bike money.
  • Rival motorcycle audio: stronger nearby engines, greater audible range, improved bike-specific sounds and passing pitch changes. Audio settings include a dedicated engine-sound toggle.
  • Controls and settings: improved controller remapping, clearer Audio settings and all four player selectors in one row.
  • Crash highlights: improved rider, bike, weapon and traffic presentation, model detail, wall contacts and the transition back to results.
  • MK64 Tag and Deathmatch: imported courses follow the original point-based round rules.
  • More Characters: eleven optional skins using the game's native rider models and animations, selectable in offline and local multiplayer.
  • Maintenance: organized source modules and player documentation, plus lighter routine diagnostic and audio processing.

Downloads

Choose the Windows ZIP or experimental native Linux AppImage ZIP. Install either optional mod separately through Settings → Mods:

  • MoreCharacters2.0.5.nrm — More Characters skin pack.
  • RoadRash64Recompiled-Optional-Texture-Mod.zip — Remastered Edition texture conversion by Crisaty (Cristian A.T.).

Supply your own supported Road Rash 64 USA v1.0 ROM. MK64 course importing also requires your own supported Mario Kart 64 USA ROM. Keep your existing saves and settings when updating.

All online players should use 1.4.3 (protocol 66). MK64 items, imported tracks and online play remain experimental.

Draw Distance: 100% can load the entire map, including the areas used by all its races. Dense distant geometry is demanding, especially in multiplayer; 50–60% is the recommended starting point.

Thanks to the original game creators, N64Recomp, N64ModernRuntime, RT64, RecompFrontend, CalenCyr for the Linux contribution, and the mod creators and tool contributors. Full attribution is in CREDITS.md.

Road Rash 64 Recompiled 1.4.2

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@linkssy2 linkssy2 released this 29 Sep 06:48

What’s new in 1.4.2

  • MK64 items — experimental: shells, bananas, mushrooms, Lightning, Star, Boo and more on imported tracks. A saved race option enables them; item cycling shares the weapon HUD. These items are still being tested, including the latest cycling, collision and Lightning visuals.
  • Rival engine audio: hear nearby AI and other players with stereo positioning and distance falloff. Adjust Rival Engine Volume in Audio.
  • Big Game Insanity bonus chapter: keep the original ending, then continue into optional, replayable bonus races with saved progress. Fixes the invalid post-campaign purchase/Join transition.
  • Online corrections: connected-player movement correction, remote sound ownership, highlight characters and post-race synchronization. Online remains experimental; all peers need 1.4.2 (protocol 65).
  • Cleanup: organized the new modules, removed an unused HUD path and added contributor notes. Achievement images and existing launcher artwork are unchanged.

Downloads

Windows, experimental native Linux and matching source are below. The optional Remastered Edition texture mod is a separate download, credited to Crisaty (Cristian A.T.); install its RTZ through Settings > Mods.

No ROMs or extracted gameplay maps, textures, previews or audio are included in the main downloads. Provide your own Road Rash 64 ROM, plus your own Mario Kart 64 ROM for importing tracks/items. Existing c40 imports work; older packs need reimporting for items. The authorized achievement/launcher imagery and translated native code remain included.

Both platforms passed offline regression and settings-persistence checks. The newest item/Lightning changes still need live visual testing; Linux, online, bonus-campaign and imported-map coverage remain limited. No Steam Deck hitching fix is claimed. Draw Distance: 50–60% is a good starting point—100% can load the entire original map and is especially demanding in split screen.

Thanks to N64Recomp, N64ModernRuntime, RT64, RecompFrontend, the MK64 decompilation contributors, CalenCyr’s Linux work, and the credited library/mod authors. Full credits, notices and testing limits accompany the release.

Road Rash 64 Recompiled 1.4.1 Hotfix

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@linkssy2 linkssy2 released this 26 Sep 18:49

A small follow-up to 1.4.0:

  • Player 1 profile names now carry into solo Thrash and new Big Game profiles.
  • Fixed keyboard control when entering Multiplayer without assigned controllers.
  • Fixed the 16:9 cap affecting ultrawide output and AI standings after crash recovery on imported tracks.
  • Completed Big Game campaigns now offer Save Game; opening/loading that save restores earned special-bike unlocks.
  • Added the offline Prevent Opponents from Moving cheat, cleaned up temporary diagnostics, and kept all achievement badges unchanged.

Downloads: Windows, experimental Linux, and source are below. The optional Remastered Edition texture mod is now a separate download, credited to Crisaty (Cristian A.T.); install its RTZ through Settings > Mods.

The main downloads contain no ROMs or extracted game maps, textures or audio; achievement imagery, custom launcher artwork and app icons are retained. Bring your own Road Rash 64 ROM, plus your own Mario Kart 64 ROM if importing courses. Existing 1.4.0 imports remain compatible.

Online remains experimental; everyone must use 1.4.1 (protocol 58). Linux and imported tracks also need broader testing. Draw Distance can load the entire map; 50–60% is a useful starting point, particularly in split screen.

See the included release notes for validation limits and full credits. Thanks to the original game creators, N64Recomp, N64ModernRuntime, RT64, RecompFrontend, the MK64 decompilation contributors, CalenCyr's Linux work, and the credited library and mod authors.

Road Rash 64 Recompiled 1.4.0

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@linkssy2 linkssy2 released this 25 Sep 18:27

Road Rash 64 Recompiled 1.4.0 adds new race options and an optional MK64 course importer, with fixes collected during testing.

  • Optional MK64 tracks: import all 16 courses from your own supported MK64 USA ROM through Settings → Mods → MK64 Race Pack. Includes course previews, scenery, hazards and sound effects. Imported tracks remain experimental.
  • MK64 music and item boxes: each course can play its original music, including during highlights. The choice is remembered. Question boxes award weapons or timed ×2/×4 attack multipliers.
  • Crash highlights: watch major player and AI crashes from different angles with slow motion. Press A to continue; online, the host controls this.
  • More Thrash options and offline cheats: solo Thrash gains custom race settings. The new Cheats tab offers optional health/bike protection, bike unlocks and starting weapons; cheats are disabled online.
  • Race, menu and pacing fixes: special-bike and purchased-bike selection, remembered characters, lap/recovery handling, Bike Shop framing, highlight detail/audio, controller routing and avoidable frame-timing waits.
  • Optional texture mod included: an RT64 conversion of Crisaty (Cristian A.T.)’s Remastered Edition pack is in optional-mods. Install its RTZ from Mods. Achievement badges are unchanged.

You must provide your own supported Road Rash 64 USA v1.0 ROM. MK64 importing additionally requires your own supported Mario Kart 64 USA ROM. Downloads contain neither ROM nor extracted course meshes, textures or audio. Imported assets are created locally. Existing badge/launcher artwork and the credited optional texture mod remain included.

Draw Distance: 100% can load the entire Road Rash map—including all its race areas. 50–60% is the recommended starting point. Dense distant geometry can reduce performance, especially in split screen.

Online remains experimental. All players need compatible protocol-57 builds and the same enabled, locally imported track pack. Corrected RC4/RC5/RC6 packs remain compatible; RC3 or older packs need Reimport MK64 ROM before Start Game.

Downloads: Windows x64, experimental Linux x86-64 AppImage, and matching source. Both platform downloads include the texture mod and native MK64 importer. No Python or compiler installation is needed to import tracks. Linux gameplay and hardware compatibility still need broader community testing.

Thanks to the original game teams, N64Recomp/RSPRecomp, N64ModernRuntime, RT64, RecompFrontend, their dependencies and contributors, and RetroAchievements contributors. Thanks to the n64decomp/mk64 contributors for course, animation and audio research; the Python, NumPy/OpenBLAS and PyInstaller teams for importer tools; and Crisaty (Cristian A.T.) for the optional Remastered texture pack. See CREDITS.md and THIRD_PARTY_NOTICES.md in the downloads for detailed attribution and license notices. Development and custom launcher editing used AI assistance, as disclosed in the project README.