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0.2.5.2
v0.2.5.2
Using file: ChangeLog.txt
Thanks to github user @tsingshitao-nuke for this:
Added Chinese Localization for atomic ages
0.2.5.1
v0.2.5.1
Using file: ChangeLog.txt
Thanks for forum user @JaneOfMaar for this:
Fix/Add Waterfall configs (LH2 positioning bug and missing Afterburner)
Straighten Isp curves
Reduce excess heatProduction in Afterburner mode
Added System Heat for engines and radiators
Updated radiator stats. They're more massive but more powerful, more crash resistant but less OP melt-proof
Updated VABOrganizer placement
Updated CTT placement (Radiators are no longer spread out just to pad the tech tree)
0.2.5
v0.2.5
Using file: ChangeLog.txt
Updated version file to use github for new version info
Thanks to @JadeOfMarr for this:
Added System Heat for engines and radiators
Updated radiator stats. They're more massive but more powerful, more crash resistant but less OP melt-proof
Updated VABOrganizer placement
Updated CTT placement (Radiators are no longer spread out just to pad the tech tree)
0.2.4.2
0.2.4.1
0.2.4
Thanks to @JadeOfMaar for all the following:
FTmN:
Added/Updated effect configs where necessary, with and without Waterfall.
Added config for deprecating old redundant/duplicate parts when FTmN and FTmN_New are installed together.
Added alternators to most engines.
Raised thrust by 2.5x and mass by roughly 2x.
Lowered heat production value so engines don't threaten to overheat so quickly.
Updated titles to neatly group the engines and reflect updated thrust and suggested engine types.
Updated specific impulse to reflect suggested engine types and be better vacuum optimized.
Updated tech node positioning.
Updated some engines into bimodal/LANTR.
Updated BL40n model to resolve normal map issue.
LV-N Clusters:
Added/Updated effect configs where necessary, with and without Waterfall.
Raised thrust by 2.5x.
Lowered heat production value so engines don't threaten to overheat so quickly.
Updated titles to make you chuckle and neatly group the engines.
Updated specific impulse. Added very slight sea level performance.
0.2.3
0.2.2
Thanks to @JadeOfMaar for this:
Raised their costs, masses, capacities and ElectricCharge demands to compare well with Nertea's Heat Control.
Disabled parent cooling only so they're effective from anywhere on vessel.
Updated titles and descriptions.
Nuclear jet
Decreased Isp so it requires more air. It's extremely efficient just by handling IntakeAtm, but it can't be that efficient with IntakeAtm itself.
Decreased heat production so it doesn't threaten to overheat so soon.
Waterfall
Waterfall configs for all engines. Contributed by Hohmannson (same name on GitHub and KSP forum). Derived from Stock Waterfall Effects by Knight of St John.
0.2.1.1
Fixed Install_Loc stanza in version file
Added AssemblyFileVersion
Updated version file for 1.12
0.2.1
Added Mk22 Cockpits from user @BahamutoD
Added tags to cockpits
Cleaned up formatting
Updated code for KSP 1.8+
Added AssemblyVersion.tt
Added installChecker.cs