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0.2.5.2

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@linuxgurugamer linuxgurugamer released this 18 May 19:47

v0.2.5.2
Using file: ChangeLog.txt
Thanks to github user @tsingshitao-nuke for this:
Added Chinese Localization for atomic ages

0.2.5.1

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@linuxgurugamer linuxgurugamer released this 19 Apr 12:10
8220d01

v0.2.5.1
Using file: ChangeLog.txt
Thanks for forum user @JaneOfMaar for this:
Fix/Add Waterfall configs (LH2 positioning bug and missing Afterburner)
Straighten Isp curves
Reduce excess heatProduction in Afterburner mode
Added System Heat for engines and radiators
Updated radiator stats. They're more massive but more powerful, more crash resistant but less OP melt-proof
Updated VABOrganizer placement
Updated CTT placement (Radiators are no longer spread out just to pad the tech tree)

0.2.5

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@linuxgurugamer linuxgurugamer released this 30 May 17:50

v0.2.5
Using file: ChangeLog.txt
Updated version file to use github for new version info
Thanks to @JadeOfMarr for this:
Added System Heat for engines and radiators
Updated radiator stats. They're more massive but more powerful, more crash resistant but less OP melt-proof
Updated VABOrganizer placement
Updated CTT placement (Radiators are no longer spread out just to pad the tech tree)

0.2.4.2

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@linuxgurugamer linuxgurugamer released this 25 Aug 13:22

title and tech node fixes

0.2.4.1

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@linuxgurugamer linuxgurugamer released this 11 Aug 16:23

Added missing thrust

0.2.4

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@linuxgurugamer linuxgurugamer released this 11 Aug 16:17
Thanks to @JadeOfMaar for all the following:

FTmN:
	Added/Updated effect configs where necessary, with and without Waterfall.
	Added config for deprecating old redundant/duplicate parts when FTmN and FTmN_New are installed together.
	Added alternators to most engines.
	Raised thrust by 2.5x and mass by roughly 2x.
	Lowered heat production value so engines don't threaten to overheat so quickly.
	Updated titles to neatly group the engines and reflect updated thrust and suggested engine types.
	Updated specific impulse to reflect suggested engine types and be better vacuum optimized.
	Updated tech node positioning.
	Updated some engines into bimodal/LANTR.
	Updated BL40n model to resolve normal map issue.
	
LV-N Clusters:
	Added/Updated effect configs where necessary, with and without Waterfall.
	Raised thrust by 2.5x.
	Lowered heat production value so engines don't threaten to overheat so quickly.
	Updated titles to make you chuckle and neatly group the engines.
	Updated specific impulse. Added very slight sea level performance.

0.2.3

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@linuxgurugamer linuxgurugamer released this 15 Dec 17:40

Converted textures to dds

0.2.2

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@linuxgurugamer linuxgurugamer released this 19 Nov 17:27
Thanks to @JadeOfMaar for this:
	Raised their costs, masses, capacities and ElectricCharge demands to compare well with Nertea's Heat Control.
	Disabled parent cooling only so they're effective from anywhere on vessel.
	Updated titles and descriptions.

Nuclear jet
    Decreased Isp so it requires more air. It's extremely efficient just by handling IntakeAtm, but it can't be that efficient with IntakeAtm itself.
    Decreased heat production so it doesn't threaten to overheat so soon.

Waterfall
    Waterfall configs for all engines. Contributed by Hohmannson (same name on GitHub and KSP forum). Derived from Stock Waterfall Effects by Knight of St John.

0.2.1.1

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@linuxgurugamer linuxgurugamer released this 02 Oct 06:43
Fixed Install_Loc stanza in version file
Added AssemblyFileVersion
Updated version file for 1.12

0.2.1

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@linuxgurugamer linuxgurugamer released this 05 May 01:03
Added Mk22 Cockpits from user @BahamutoD
	Added tags to cockpits
	Cleaned up formatting 
	Updated code for KSP 1.8+
	Added AssemblyVersion.tt
	Added installChecker.cs