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SBGVR 1.2.0
Added
- First person in VR (
VR First Person→FirstPerson, off by default): see the game through your character's eyes. Switch with F5 (FirstPersonKey) or, with the controllers, by holding the left grip button and pressing the right thumbstick (FirstPersonControllerToggle). The choice is remembered.- You look up and down with your head; the thumbstick only turns you, smoothly by default (
FirstPersonTurn=Smooth, orSnapwithSnapTurnAngle). - Walking goes where your head looks. Without the controllers, weapons aim where you look; with them, where the controller points, as before.
- Golf swings aim like in third person: the aim starts where you're looking when you start aiming, then your head doesn't move it. The thumbstick turns it smoothly, and the motion camera fine-tunes golf club and rocket club swings by turning or moving your controller.
- Your own character is hidden while in first person, as the game does for the railgun's scope. Nothing is sent to other players.
- The view goes back to third person while you're knocked out, respawning or spectating, and the hole overview plays as usual, each returning to first person afterwards.
- In a golf cart, the view faces the front of the cart and turns with it as you steer.
- Your eyes are 1.5 m above your character's feet;
FirstPersonEyeOffsetraises or lowers them.
- You look up and down with your head; the thumbstick only turns you, smoothly by default (
Changed
- New defaults:
ScreenShakeis0.25(was0),CameraTransitionsisGame(wasFast) andPlayersCoverMarkersisfalse(wastrue). A settings file you already have keeps its values; change them there, or delete those lines to get the new defaults. - Holding the left grip button and pressing the right thumbstick now switches first person instead of dropping your item (pressing the thumbstick alone still drops it). Turn
FirstPersonControllerToggleoff to keep the old behaviour.
Tested on Meta Quest 3 with OpenXR. See the README for the full first-person section and settings.