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Magical Pop'n Builder v0.9.2

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@looking-glassinsects looking-glassinsects released this 09 Nov 00:20
· 8 commits to main since this release
  • The final boss now runs in native 16:9.
  • Tall rooms that were stuck in 4:3 now run in 16:9.
  • Objects such as doors stay drawn in the 16:9 side columns once they have been on screen.
  • Tall stacked sprites, such as flame pillars and bosses, move as one piece when smoothed.
  • A frame that can't be matched no longer flashes the sides of the screen.

16:9 mode is still undergoing active testing and there might be a few visual glitches. 4:3 is the best experience for now, but 16:9 is almost perfect.

  1. Extract MagicalPopn-Builder.zip anywhere.
  2. Drag your Magical Pop'n ROM onto Builder.exe (or onto its window).
  3. About a minute later, press Play.

Nothing to install: no Python, no Visual Studio. Any dump works (.sfc, .smc or .zip, headered or not, original or translated). The game is built from your own ROM.

Includes a trimmed llvm-mingw clang toolchain (64-bit Windows only) in toolchain/.