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Magical Pop'n Builder v0.9.4
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18 commits
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since this release
- Every room in the game was walked through in 16:9 and checked against the original 4:3 picture.
- The black bars where a level ends no longer flash or jump in layered scenes, such as the rooftops, when the view moves up or down.
- The throne room before the final boss now shows the right graphics at the sides in 16:9.
- 17 more rooms with wrong tiles at the sides are fixed, including the castle corridors, the gargoyle hall and most of chapter 6.
- Background walls made of one repeated tile no longer turn black at the sides.
- Doors and three other kinds of objects are now drawn at the sides of the screen.
- The stone giant's head now bounces across the whole 16:9 width, up to the ends of its arena.
- 74 more parts of the game are compiled ahead of time instead of running through the interpreter.
16:9 mode is still undergoing active testing and there might be a few visual glitches. 4:3 is the best experience for now, but 16:9 is almost perfect.
- Extract MagicalPopn-Builder.zip anywhere.
- Drag your Magical Pop'n ROM onto Builder.exe (or onto its window).
- About a minute later, press Play.
Nothing to install: no Python, no Visual Studio. Any dump works (.sfc, .smc or .zip, headered or not, original or translated). The game is built from your own ROM.
Includes a trimmed llvm-mingw clang toolchain (64-bit Windows only) in toolchain/.