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ACMX2 v.0.5.0 for Windows x64 ALPHA
Pre-release
Pre-release
·
460 commits
to main
since this release
contains audio reactivity available by using the uniform variables amp, and ump
uniform float amp;
uniform float uamp;
amp is the accumulated amplitude
and uamp is the current amplitude in the range of 0.1 to 1.0 multiplied by the sensitivity.
Use these variables in your shader. For a list of the uniform variables, create a new shader by List->New GLSL Shader and select the use the default text. This will create a default shader template you can edit.
Lots of bug fixes and new features in this version. With easy-to-use setup program.

