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ACMX2 v1.4.2 - for Windows X64
Updates:
- Updated Shader Pack
- Bug Fixes
This release focuses on stability and recording reliability, especially when using custom output sizes or different FBO and sprite resolutions.
Fixes
Fixed a deadlock that could occur when using non default resolutions for the FBO and sprite texture. The frame queue back pressure logic has been updated so the main thread and writer thread no longer block each other when the queue is full.
Improved shutdown handling for the writer and capture threads so recording and snapshot saving exit cleanly without hanging.
Made the PBO and FBO handling more robust when working with different resolutions, reducing the chance of stalls or crashes when changing sizes.
Notes
Texture cache is still only supported in video mode. If you try to enable it without a video input, the program will report an error and exit cleanly.
On Windows, audio input and output still rely on the default system devices. If you are using audio-reactive shaders or audio pass-through, make sure your preferred device is set as the default in the Windows sound settings before starting ACMX2.