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#Built In Systems and Components
There are a number of components and systems defined in c++ in the engine that you can use.
##Components
###Transform
Used by most of the built in components. It represents a transformation in 3d space.
{
(Vec3f)pos,
(Quat)rot,
(Vec3f)scale,
}
###Input
Contains the keyboard and mouse input state
{
(array)keys, --array of booleans for keyboard keys
(array)mouse, --array of booleans for mouse buttons
(number)mouse_dx, --the delta in the x direction of mouse movement from last frame
(number)mouse_dy --the delta in the y direction of mouse movement from last frame
}
###Light
###Mesh
###Camera
###Collider
###Rigid_Body
##Systems
###Ogre_Render_System
This system does all of the actual rendering.