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= edited this page Jan 19, 2013 · 2 revisions

#Built In Systems and Components There are a number of components and systems defined in c++ in the engine that you can use.

##Components ###Transform Used by most of the built in components. It represents a transformation in 3d space.

{
  (Vec3f)pos,
  (Quat)rot,
  (Vec3f)scale,
}

###Input Contains the keyboard and mouse input state

{
  (array)keys, --array of booleans for keyboard keys
  (array)mouse, --array of booleans for mouse buttons 
  (number)mouse_dx, --the delta in the x direction of mouse movement from last frame
  (number)mouse_dy  --the delta in the y direction of mouse movement from last frame
}

###Light

###Mesh

###Camera

###Collider

###Rigid_Body

##Systems

###Ogre_Render_System This system does all of the actual rendering.

###OIS_Input_System

###Bullet_System

###Bullet_Debug_Draw_System

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