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Limner 0.2.1

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@lvnr lvnr released this 23 Oct 08:19

Fixes from the first test in a real headset: ten sessions of 0.2.0 on a Meta Quest 3 over Link. Thank you to the tester.

Fixed

In the headset

  • The grip works. In 0.2.0 no grip did anything, because of a name clash in the controller setup. So you could not move, turn or scale the world, grab a selection or a layer, scale with two grips, or pick up and resize panels. All of these use the grip again.
  • The gimbal: the trigger on an arrow, square or centre now moves the object, as the grip does. Hold the modifier (the other hand's trigger) to move the pivot instead. In 0.2.0 the trigger moved only the pivot, which looked broken.
  • The gimbal goes away when you turn a layer's move key off or deselect, instead of jumping to the current layer.
  • Switching from the headset to the desktop no longer leaves old pictures of the panels in the desktop's 3D view.
  • Hands without controllers are ignored. Putting the controllers down no longer turns your hands into controllers. To use bare hands, turn on Settings > "Bare hands as controllers".
  • Smaller panels: about a sixth smaller. Keys are now 25 mm.
  • The keyboard now appears low in front of you, like a laptop's. It stays still while you type, its keys are a little bigger, and what you type shows above the keys.
  • Mirror: turning it on now places the mirror in front of you, facing you, so X is left and right. Before, it went through the middle of the room's floor, which could be anywhere.
  • The brush cursor shows the brush's shape before you paint: a ball, a flattened ellipse, a ribbon or a cube, turned with your hand.

Layers panel and timeline

  • Layer rows and their timeline tracks line up again (in 0.2.0 they were one row apart in the headset).
  • Over the timeline, the stick zooms (up and down) and moves through time (left and right).
  • Keyframes are drawn larger in the headset, and they are easier to hit.
  • New frame and Copy frame keys sit next to the layer keys, so they are there even with the timeline closed.

Files

  • Open, Import and Save as can now go to any folder: Up, your usual folders and drives, and folders inside the one shown. Save as has a Folder key for choosing where. In the headset, Export lets you pick among the usual folders. Importing a picture or a 3D model from another folder works again.

Needs a headset to confirm

These were tested with the simulated headset and automatic tests, not in a real one: the grip and everything that uses it, ignoring bare hands, the switch to the desktop, and how the new panel size and keyboard position feel. Reports are very welcome.

Windows

  1. Download Limner-0.2.1-windows-x64.zip below.
  2. Unzip it anywhere (right-click, Extract All).
  3. Double-click Limner.exe in the Limner folder.

Nothing else needs installing. If you have an older version, delete its folder and use this one; your saved work is kept separately.

  • "Windows protected your PC": the app is not signed yet. Choose More info, then Run anyway.
  • Headsets: with a headset connected through Meta Quest Link, SteamVR or another OpenXR runtime, Limner starts in the headset. Otherwise it opens on the desktop.
  • Graphics: Limner draws with Vulkan. If it does not start, update the graphics driver first.

Runs on 64-bit Windows 10 and 11. Tested on Windows 10 with a GeForce RTX 4060. All 634 Rust tests and all interface tests pass (262, plus 30 that need a window).

SHA-256 of the zip: 6C800AEA9744F320E8957AB6973A19657A66B4E5CD6321FE02A743FAF4A9614C