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The Order: 1886 PC v0.2.2
Experimental native PC port of The Order: 1886 (PS4, CUSA00035, update 01.02).
This is a Windows update; the Linux AppImage of v0.2 stays current.
You need your own decrypted dump of the game. No game files are included.
What's new in v0.2.2 (Windows)
- No more black screen right after the window opens on some PCs. The game checks its add-ons
(DLC) under a second service label there; the port stopped on it (log:STOP: nonzero AppContent service label unsupported). It now answers with the offline add-on list, as for the base label. - Saves are shared between versions. The launcher keeps them in
Saved Games\The Order 1886 PC(in your user folder) and syncs them with the game folder's
user\savedatabefore Play and after the game closes (the newest wins; the replaced copy goes to
backup\, last 5 kept). A new download or a new folder continues where you left off. - First start of v0.2.2 finds your old saves: it looks for older copies of the port (folders with
Order1886-Launcher.exe, up to two levels below each drive, Desktop, Downloads, Documents) and asks
which saves to use. Import picks an old folder by hand; Saves opens the shared folder.
v0.2.1 changes (still in): no hang when Galahad jumps into the sea, 60 FPS in heavy scenes on Windows,
landscape launcher.
Windows: Order1886-PC-portable-windows.zip
- Unpack it somewhere writable (not Program Files), over your old folder or into a new one.
- Run
Order1886-Launcher.exe. If saves of an older copy are found, choose Yes for the one to keep. - Browse… → select your
CUSA00035folder (only the first time in a new folder), then Play.
The first start in a new folder prepares the game image (a few minutes).
Saves from v0.1/v0.2/v0.2.1 and from the Linux AppImage load in this version (savedata\1\CUSA00035).
Known issues
- Some shadows missing (e.g. walls next to the player); a fix is being tested.
- Stutter the first time a scene's shaders are seen (cached for the next session).
- The QTEs of chapters 6 and 9 need 30 FPS. No online features.
Checksum (SHA-256)
8c6413f4ee24e056254979f2981479e62ad09c4aadaf24f76221a431157f3009 Order1886-PC-portable-windows.zip
Source (GPL-2.0-or-later)
Branch order1886-win: order1886/order_windows_patch.py (fixes 107-116) on top of order1886/order_patch.py,
built with build.sh in MSYS2 CLANG64; package: order1886/make_order_portable.py.
Built on bbport, SacredFire, GetLostIn's CTR-NitroFueled-PC and shadPS4. The compute pipe switch and
the ADDR64 loads follow TOport by IgorAugustoHH
(GPL-2.0-or-later). Not affiliated with Sony Interactive Entertainment or Ready at Dawn. Do not connect
modified builds to official servers.
The Order: 1886 PC v0.2.1
Experimental native PC port of The Order: 1886 (PS4, CUSA00035, update 01.02).
This is a Windows update; the Linux AppImage of v0.2 stays current.
You need your own decrypted dump of the game. No game files are included.
What's new in v0.2.1 (Windows)
- No more black screen when Galahad jumps into the sea (end of the prologue), and on loading some
later saves. The game patches its own compute commands from the GPU (a DMA write that marks a REWIND
packet valid); on Windows that write never reached the memory the command processor reads, so the
GPU waited forever. It is now written in order. - 60 FPS in heavy scenes on Windows (31-33 before, in Chapter I on an i3-12100F + RTX 3080 Ti):
the GPU log now keeps errors only. Dozens of warnings per frame were written unbuffered from the
draw recording thread; on Windows every line cost a file write the antivirus also inspected.
For debugging: Extra envBB_GPU_LOG=warning. - Game workers really sleep on Windows when idle (
BB_ORDER_YIELD_USwas rounded to 0 ms there). - The port's own GPU threads run above normal priority (
BB_ORDER_HOST_PRIORITY=0turns it off). - A GPU wait that never ends is logged and skipped after 4 s (
BB_ORDER_STALL_MS, 0 = wait forever),
instead of freezing the game silently. - Test switches, off by default:
BB_COMPUTE_PIPE=1(fewer draw pipe drains for compute work) and
BB_DIRECT_MEMORY_ACCESS=1(ADDR64 buffer loads read from game memory, for missing shadows; not
tested yet), both after TOport. - Launcher: landscape layout, compact settings panel.
- Saves are never moved when the package is rebuilt (a power cut during packaging could strand them).
Windows: Order1886-PC-portable-windows.zip
- Unpack it somewhere writable (not Program Files). To update v0.2, unpack it over your old folder
(replace all): your saves (user\), game image (out\) and settings stay. - Run
Order1886-Launcher.exe→ Browse… → select yourCUSA00035folder. - Play. The first start prepares the game image (a few minutes).
Saves from v0.1/v0.2 and from the Linux AppImage load in this version (user\savedata\1\CUSA00035).
Known issues
- Some shadows missing (e.g. walls next to the player); a fix is being tested.
- Stutter the first time a scene's shaders are seen (cached for the next session).
- The QTEs of chapters 6 and 9 need 30 FPS. No online features.
Checksum (SHA-256)
797c5ce6c6b1d3c41584de2fe25d6e09cde8499f8c8648f9e614adab66f88dd7 Order1886-PC-portable-windows.zip
Source (GPL-2.0-or-later)
Branch order1886-win: order1886/order_windows_patch.py (fixes 107-115) on top of order1886/order_patch.py,
built with build.sh in MSYS2 CLANG64; package: order1886/make_order_portable.py.
Built on bbport, SacredFire, GetLostIn's CTR-NitroFueled-PC and shadPS4. The compute pipe switch and
the ADDR64 loads follow TOport by IgorAugustoHH
(GPL-2.0-or-later). Not affiliated with Sony Interactive Entertainment or Ready at Dawn. Do not connect
modified builds to official servers.
The Order: 1886 PC v0.2
Experimental native PC port of The Order: 1886 (PS4, CUSA00035, update 01.02) for Windows and Linux.
You need your own decrypted dump of the game. No game files are included.
What's new in v0.2
- Sky and distant buildings no longer flicker. The face dot fix's depth bias now applies only to the
characters' skin/skinning shaders; before, it also hit the buildings' colour pass, and at a distance
the bias let surfaces behind the façades through, alternating with the TAA jitter. - Face dot fix covers a second skin shader (
a54a188): no dots on faces in scenes that use it. - Fewer crashes: a garbage texture descriptor no longer stops the game (
tile.hassertion). - Simpler launcher: the game's own TAA, MSAA off; the Upscaler and Anti-aliasing options are gone
(FSR 3.1 is still available for testing through Extra env:BB_ORDER_TAA_HOOK=fsr3).
Windows — Order1886-PC-portable-windows.zip
- Unpack it somewhere writable (not Program Files).
- Run
Order1886-Launcher.exe→ Browse… → select yourCUSA00035folder. - Play. The first start prepares the game image (a few minutes).
Linux — TheOrder1886-x86_64.AppImage
chmod +x TheOrder1886-x86_64.AppImageand run it.- Browse… → select your
CUSA00035folder → Play.
Data (game image, saves, settings) goes to~/.local/share/order1886/.
Status
- Boots, menus, gameplay and cutscenes run; 30/60 FPS, 16:9 (also 2K/4K); DLSS on Linux (not yet on Windows).
- Tested: Intel i3-12100F, NVIDIA RTX 3080 Ti — Windows 11 (driver 616.92), Nobara Linux (driver 615.71.09).
- Known issues: stutter the first time a scene's shaders are seen (cached for the next session; more
noticeable on Windows at first), QTEs of chapters 6 and 9 need 30 FPS, faces too dark in dark rooms,
on Windows one later-chapter save hung while loading (under investigation), no online.
Checksums (SHA-256)
748a6f105e711de86e65a7655ad788a5f30d8286d31d6a8f05189dc44d47b8fe Order1886-PC-portable-windows.zip
0e2b544a976c5f0049d8f146cf78cefbbbec822c990ce251e15bc3dbb1457c41 TheOrder1886-x86_64.AppImage
Source (GPL-2.0-or-later)
- Windows: branch
order1886-win(seeorder1886/README.md). - Linux: branch
order1886-linux(bbport withorder1886/order_patch.pyapplied), AppImage built withorder1886/linux/build-order-appimage.sh.
Built on bbport, SacredFire, GetLostIn's CTR-NitroFueled-PC and shadPS4. Not affiliated with Sony
Interactive Entertainment or Ready at Dawn. Do not connect modified builds to official servers.
The Order: 1886 PC v0.1
Experimental native PC port of The Order: 1886 (PS4, CUSA00035, update 01.02) for Windows and Linux.
You need your own decrypted dump of the game. No game files are included.
Windows — Order1886-PC-portable-windows.zip
- Unpack it somewhere writable (not Program Files).
- Run
Order1886-Launcher.exe→ Browse… → select yourCUSA00035folder. - Play. The first start prepares the game image (a few minutes).
Linux — TheOrder1886-x86_64.AppImage
chmod +x TheOrder1886-x86_64.AppImageand run it.- Browse… → select your
CUSA00035folder → Play.
Data (game image, saves, settings) goes to~/.local/share/order1886/.
Status
- Boots, menus, gameplay and cutscenes run; 30/60 FPS, 16:9 (also 2K/4K), FSR 3.1; DLSS on Linux.
- Face dot fix: no more dots (speckles) on characters' faces (skin pass depth bias; the game's EQUAL depth test is kept, so distant objects do not flicker).
- Tested: Intel i3-12100F, NVIDIA RTX 3080 Ti — Windows 11 (driver 616.92), Nobara Linux (driver 615.71.09).
- Known issues: stutter the first time a scene's shaders are seen (cached for the next session; more
noticeable on Windows at first), QTEs of chapters 6 and 9 need 30 FPS, faces too dark in dark rooms,
no DLSS on Windows yet, no online.
Checksums (SHA-256)
4f8dc19b897797c12d70b0df2a35feb6c4e64a4d2adec9cb5c48210f9cb9b434 Order1886-PC-portable-windows.zip
bea6694c8a4c030f57752098058e644974799c027b9bdab6609046263dcca273 TheOrder1886-x86_64.AppImage
Source (GPL-2.0-or-later)
- Windows: branch
order1886-win(seeorder1886/README.md). - Linux: branch
order1886-linux(bbport withorder1886/order_patch.pyapplied), AppImage built withorder1886/linux/build-order-appimage.sh.
Built on bbport, SacredFire, GetLostIn's CTR-NitroFueled-PC and shadPS4. Not affiliated with Sony
Interactive Entertainment or Ready at Dawn. Do not connect modified builds to official servers.