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Kingdom Two Crowns Save Editor v0.4.0
Downloads
| Platform | File |
|---|---|
| macOS (Apple Silicon and Intel) | ktcedit_0.4.0_universal.dmg |
| Windows | ktcedit_0.4.0_x64-setup.exe (installer) or ktcedit_0.4.0_x64_en-US.msi |
The binary patches (visible coin limit, vagrant camps, warhorse collider) only work on Apple Silicon Macs.
The builds are not signed by Apple or Microsoft:
- macOS: if the app is reported as damaged or from an unidentified developer, allow it in System Settings → Privacy & Security, or run
xattr -dr com.apple.quarantine /Applications/ktcedit.app. - Windows: in the SmartScreen prompt, choose More info → Run anyway.
Close Kingdom Two Crowns and keep a separate copy of your global-v35 save before editing.## What's Changed
Full Changelog: v0.3.0...v0.4.0
Kingdom Two Crowns Save Editor v0.3.0
Downloads
| Platform | File |
|---|---|
| macOS (Apple Silicon and Intel) | ktcedit_0.3.0_universal.dmg |
| Windows | ktcedit_0.3.0_x64-setup.exe (installer) or ktcedit_0.3.0_x64_en-US.msi |
The binary patches (visible coin limit, vagrant camps, warhorse collider) only work on Apple Silicon Macs.
The builds are not signed by Apple or Microsoft:
- macOS: if the app is reported as damaged or from an unidentified developer, allow it in System Settings → Privacy & Security, or run
xattr -dr com.apple.quarantine /Applications/ktcedit.app. - Windows: in the SmartScreen prompt, choose More info → Run anyway.
Close Kingdom Two Crowns and keep a separate copy of your global-v35 save before editing.## What's Changed
- ci: fix the release id handoff so bundles are uploaded by @lxwiq in #10
- feat: unit controls, Knight/Peasant speeds, clock speed and experimental Blood Moon (#8 with review fixes) by @lxwiq in #11
- October compatibility, unit controls, Boss-wave scheduling and clock speed by @nguyenphuquang1234567 in #8
- feat: app icon based on the game's artwork with an editor badge by @lxwiq in #12
- feat: check for updates at startup and install them in the app by @lxwiq in #13
Full Changelog: v0.2.0...v0.3.0
Kingdom Two Crowns Save Editor v0.2.0
Downloads
| Platform | File |
|---|---|
| macOS (Apple Silicon and Intel) | ktcedit_0.2.0_universal.dmg |
| Windows | ktcedit_0.2.0_x64-setup.exe (installer) or ktcedit_0.2.0_x64_en-US.msi |
The binary patches (visible coin limit, vagrant camps, warhorse collider) only work on Apple Silicon Macs.
The builds are not signed by Apple or Microsoft:
- macOS: if the app is reported as damaged or from an unidentified developer, allow it in System Settings → Privacy & Security, or run
xattr -dr com.apple.quarantine /Applications/ktcedit.app. - Windows: in the SmartScreen prompt, choose More info → Run anyway.
Close Kingdom Two Crowns and keep a separate copy of your global-v35 save before editing.
What's Changed
- feat: enhance save editor options, i18n and UI improvements by @nguyenphuquang1234567 in #1
- feat: add Archer and Builder configurations to Game Assets editor by @nguyenphuquang1234567 in #3
- feat: add Catapult Oil Barrels editing to Save Editor by @nguyenphuquang1234567 in #5
- refactor: resolve game asset targets dynamically via Unity MonoScript and GameObject structures by @nguyenphuquang1234567 in #6
- feat: add game asset editor for steeds and bag scale by @nguyenphuquang1234567 in #2
- fix: include default regular horse prefab targets in sharedassets0 by @nguyenphuquang1234567 in #4
- fix: support October game assets and Apple Silicon native patches by @nguyenphuquang1234567 in #7
- ci: publish a macOS and Windows release on every merge to main by @lxwiq in #9
New Contributors
- @nguyenphuquang1234567 made their first contribution in #1
- @lxwiq made their first contribution in #9
Full Changelog: https://github.com/lxwiq/ktc-edit/commits/v0.2.0