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grindwright keeps an indie game moving the way a grinding solo dev would. A ledger and a selector rank work across lanes, value first. Work that needs no person gets done. Questions go on a decision page, and the agent moves to another lane instead of waiting.
It is not a promise of a finished game. There has been no live pilot on a real game yet, and whether a game is fun stays a person's call.
Install in Claude Code:
/plugin marketplace add m4bwav/grindwright
/plugin install grindwright@grindwrightThen say "grind on my game" in the game's folder.
A quick look at the selector: a value 5 item that costs a person 30 minutes still beats a value 2 item that costs nothing.
"title": "Finish the ending",
"lane": "bugs",
"score": 18.75,
"title": "Rename a menu label",
"lane": "bugs",
"score": 4.0,
- Getting started: set up a game's state folder.
- Commands: what the scripts print and how they refuse.
- How work is ranked: the score, the caps and what defers an item.
- Errors and edge cases: each refusal, with its message.
- Running unattended: the bounded driver and what is unproven.
- Versions and upgrading: releases.
- FAQ: short answers.
- Development: tests, evals and releases.
This wiki describes grindwright 0.1.0 and was last updated on 2026-11-03. The plugin is MIT licensed. Report problems in the issues. Not on a package registry: install from this repository.
Using it
The releases
Contributing
Elsewhere