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v0.1.23

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@m4bwav m4bwav released this 08 Nov 04:46
58fef9f

synth modal: strike and velocity params (Bilbao, Numerical Sound Synthesis); routes.md limits of modal for large plates.

sfxwright 0.1.22

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@m4bwav m4bwav released this 08 Nov 03:47
32fdfc9

edit.md: effect order, level before effects, serial vs parallel chains (Francis, The Audio Effects Workshop).

0.1.21

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@m4bwav m4bwav released this 08 Nov 02:57
9013333

Game sound planning from Zizza: tuned pickups, overlap limits, priority as cut order.

v0.1.20

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@m4bwav m4bwav released this 08 Nov 01:25
d0fcc3e

Reference only, from Lanham, Game Audio Development With Unity 5.x: finish.md Unity line gains mixer DSP economy (Max Distance below the 500 default, one shared reverb or duck on a return, a duck with a soft knee and a longer release).

v0.1.19

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@m4bwav m4bwav released this 08 Nov 01:02
a8400ed

Reference only, from Yewdall, Practical Art of Motion Picture Sound (4th ed.): finish.md Foreign M&E, edit.md Show kit, plan.md placeable ambience elements.

0.1.18

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@m4bwav m4bwav released this 08 Nov 00:33
a3db330

Reference only, from Holman, Sound for Film and Television (3rd ed.): plan.md Ambience gains scene grammar (ambience across a cut, masking split, prelap and postlap), edit.md gains Futz and worldize, finish.md gains film delivery (44.1 to 48 kHz resampling, DM&E stems).

0.1.17

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@m4bwav m4bwav released this 08 Nov 00:17
b253d6c

Reference only: edit.md gains From plugin DSP (Pirkle, Designing Audio Effect Plugins in C++): reverb echo and resonance rules, gate to a floor, look-ahead, oversample before drive, smooth swept parameters, modulated delay starting values.

v0.1.16

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@m4bwav m4bwav released this 07 Nov 23:57
1932183

Reference only, from Russ, Sound Synthesis and Sampling (2nd ed., sec. 4.3, 6.2-6.3, 6.8.3): edit.md gains From synthesis and sampling (render every variant from the original, why voices and fixed-spectrum hits take small pitch moves, a short alien onset layer on the hardest hits, a fuse check for layer levels).

v0.1.15

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@m4bwav m4bwav released this 07 Nov 23:26
6be9c04

Reference only: edit.md Builds by event (explosion, crash, automatic fire, body fall, punch, sword, rumble, mouse-over, laser, attack splice) and a creature tip, from Viers, The Sound Effects Bible ch. 18.

0.1.14

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@m4bwav m4bwav released this 07 Nov 23:09
1d57a45

Reference only: plan.md sync and foley notes from Ament, The Foley Grail (late over early, whole-run shifts, sweet spot, style match).