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ec1841: change keyboard xtal freq, add speech synthesis swre #12
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mmicko
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Oct 26, 2014
ec1841: change keyboard xtal freq, add speech synthesis swre
ghost
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May 13, 2017
daveshah1
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Feb 7, 2018
daveshah1
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Feb 7, 2018
try to fix aspect in rot game mamedev#12
superctr
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Aug 20, 2018
Should sound better at lower amplitudes now (less quantization noise). I also added some short notes about the emphasis filter. I still want to fix the popping noises in raycris song mamedev#12 so added a note about that as well. (couldn't figure out the cause now)
couriersud
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Apr 17, 2019
Adjust warning levels and fix a number of topics identified.
angelosa
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Jun 10, 2023
------------------------------- a800.xml: Atrax #1, Atrax #2, Atrax #3, Atrax #4, Atrax #5, Atrax #6, Atrax #8, Atrax #9, Atrax #10, Atrax #11, Atrax #12, Atrax #13, Atrax #15 [Atarimania] a800.xml: Prince of Persia (AtariMAX i/f), Prince of Persia (SIC! i/f) [AtariAge] New software list items marked not working ------------------------------------------ a800.xml: Atrax #14, Atrax #16 [Atarimania]
mizapf
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May 1, 2024
* Feed mouse/pen/touch pointer events through UI input manager with Win32 and SDL. * Started migrating UI code to use new API and reworking mouse/touch interaction. * emu/render.cpp: Support pressing multiple clickable layout items simultaneously. * emu/render.cpp: Allow UI elements to be drawn in any window. * emu/rendlay.cpp, luaengine_render.cpp: Added layout view events for pointer input. * ui/ui.cpp: Allow the UI handler to control pointer display. * ui/analogipt.cpp: Added mouse/touch and more keys for navigating field state list. * ui/menu.cpp: Use vertical swipe to scroll and horizontal swipe to adjust. * ui/menu.cpp: Draw after processing input - greatly improves responsiveness. * ui/menu.cpp: Ignore keyboard/gamepad input during pointer actions. * ui/selmenu.cpp: Made left/right info pane arrows repeat when held. * ui/selmenu.cpp: Use middle click to move keyboard focus. * ui/selmenu.cpp: Let filter list scroll if it's too tall, and use a bit of horizontal padding. * ui/selmenu.cpp: Improved divider sizing. * ui/state.cpp: Don't allow clicks to pass through the confirm deletion prompt to the menu. * ui/simpleselgame.cpp: Fixed error message display and graphics/sound status not showing. * ui/simpleselgame.cpp: Allow tap/click to dismiss error message. * ui/utils.cpp: Show UI for choice filters when there are no choices - it's less confusing. * modules/input/input_sdl.cpp: Made scaling for mouse scroll better match RawInput and DirectInput. * modules/input/input_rawinput.cpp: Added support for horizontal scroll axis. * modules/input/input_win32.cpp: Added support for scroll axes and more buttons to mouse/lightgun. * modules/debugger/debugimgui.cpp: Don't fight over events with the UI manager - it breaks menus. * osd/windows/window.cpp: Translate mouse position to window cooridinates for scroll wheel events. * osd/sdl/window.cpp: Supply last mouse position for scroll wheel events if possible. * scripts/build/complay.py: Made zero input mask an error - it was only being used to block clicks.
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