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ec1841: change keyboard xtal freq, add speech synthesis swre #12

Merged
merged 2 commits into from
Oct 26, 2014
Merged

ec1841: change keyboard xtal freq, add speech synthesis swre #12

merged 2 commits into from
Oct 26, 2014

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mmicko added a commit that referenced this pull request Oct 26, 2014
ec1841: change keyboard xtal freq, add speech synthesis swre
@mmicko mmicko merged commit 2862bc2 into mamedev:master Oct 26, 2014
Tafoid pushed a commit that referenced this pull request Mar 18, 2016
daveshah1 pushed a commit to daveshah1/mame that referenced this pull request Feb 7, 2018
daveshah1 pushed a commit to daveshah1/mame that referenced this pull request Feb 7, 2018
superctr added a commit to superctr/mame that referenced this pull request Aug 20, 2018
Should sound better at lower amplitudes now (less quantization noise).
I also added some short notes about the emphasis filter.

I still want to fix the popping noises in raycris song mamedev#12 so added a
note about that as well. (couldn't figure out the cause now)
couriersud referenced this pull request Apr 17, 2019
Adjust warning levels and fix a number of topics identified.
angelosa added a commit that referenced this pull request Jun 10, 2023
-------------------------------
a800.xml: Atrax #1, Atrax #2, Atrax #3, Atrax #4, Atrax #5, Atrax #6, Atrax #8, Atrax #9, Atrax #10, Atrax #11, Atrax #12, Atrax #13, Atrax #15 [Atarimania]
a800.xml: Prince of Persia (AtariMAX i/f), Prince of Persia (SIC! i/f) [AtariAge]

New software list items marked not working
------------------------------------------
a800.xml: Atrax #14, Atrax #16 [Atarimania]
mizapf referenced this pull request May 1, 2024
* Feed mouse/pen/touch pointer events through UI input manager with Win32 and SDL.
* Started migrating UI code to use new API and reworking mouse/touch interaction.
* emu/render.cpp: Support pressing multiple clickable layout items simultaneously.
* emu/render.cpp: Allow UI elements to be drawn in any window.
* emu/rendlay.cpp, luaengine_render.cpp: Added layout view events for pointer input.
* ui/ui.cpp: Allow the UI handler to control pointer display.
* ui/analogipt.cpp: Added mouse/touch and more keys for navigating field state list.
* ui/menu.cpp: Use vertical swipe to scroll and horizontal swipe to adjust.
* ui/menu.cpp: Draw after processing input - greatly improves responsiveness.
* ui/menu.cpp: Ignore keyboard/gamepad input during pointer actions.
* ui/selmenu.cpp: Made left/right info pane arrows repeat when held.
* ui/selmenu.cpp: Use middle click to move keyboard focus.
* ui/selmenu.cpp: Let filter list scroll if it's too tall, and use a bit of horizontal padding.
* ui/selmenu.cpp: Improved divider sizing.
* ui/state.cpp: Don't allow clicks to pass through the confirm deletion prompt to the menu.
* ui/simpleselgame.cpp: Fixed error message display and graphics/sound status not showing.
* ui/simpleselgame.cpp: Allow tap/click to dismiss error message.
* ui/utils.cpp: Show UI for choice filters when there are no choices - it's less confusing.
* modules/input/input_sdl.cpp: Made scaling for mouse scroll better match RawInput and DirectInput.
* modules/input/input_rawinput.cpp: Added support for horizontal scroll axis.
* modules/input/input_win32.cpp: Added support for scroll axes and more buttons to mouse/lightgun.
* modules/debugger/debugimgui.cpp: Don't fight over events with the UI manager - it breaks menus.
* osd/windows/window.cpp: Translate mouse position to window cooridinates for scroll wheel events.
* osd/sdl/window.cpp: Supply last mouse position for scroll wheel events if possible.
* scripts/build/complay.py: Made zero input mask an error - it was only being used to block clicks.
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2 participants