Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
65 changes: 45 additions & 20 deletions src/mame/technos/shadfrce.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -656,12 +656,12 @@ static INPUT_PORTS_START( shadfrce )
SHADFRCE_PLAYER_INPUT( 2, IPT_START2 )

PORT_START("EXTRA") // Fake IN2 (players 1 & 2 extra inputs
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2)
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

Expand Down Expand Up @@ -704,21 +704,21 @@ static INPUT_PORTS_START( shadfrce )

PORT_START("DSW2") // not mapped directly
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x01, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x03, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) // "Advanced" in manual
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) // "Advanced" in manual
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) // "Expert" in manual
PORT_DIPNAME( 0x0c, 0x0c, "Stage Clear Energy Regain" ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x04, "50%" )
PORT_DIPSETTING( 0x0c, "25%" )
PORT_DIPSETTING( 0x08, "10%" )
PORT_DIPSETTING( 0x0c, "100%" )
PORT_DIPSETTING( 0x08, "50%" )
PORT_DIPSETTING( 0x04, "25%" )
PORT_DIPSETTING( 0x00, "0%" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Player's lives" ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x10, "2" )
PORT_DIPNAME( 0x20, 0x20, "Vs. Stage" ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x00, "Yes" )
PORT_DIPSETTING( 0x20, "No" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
Expand All @@ -729,6 +729,31 @@ static INPUT_PORTS_START( shadfrce )
// PCB has 3rd DIP switch "SW3" listed in manual as 1:OFF & 2:OFF & 3:OFF (ALL "NOT USED"), 4:ON & 5:ON (ALL "DON'T TOUCH"), 6:OFF, 7:OFF, 8:OFF (ALL "NOT USED")
INPUT_PORTS_END

static INPUT_PORTS_START( shadfrceu )
PORT_INCLUDE(shadfrce)

PORT_MODIFY("EXTRA") // Fake IN2 (players 1 & 2 extra inputs)
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2)

PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x0c, 0x08, "Stage Clear Energy Regain" ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "100%" )
PORT_DIPSETTING( 0x04, "50%" )
PORT_DIPSETTING( 0x00, "25%" )
PORT_DIPSETTING( 0x0c, "0%" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END

// Graphic Decoding

static const gfx_layout fg8x8x4_layout =
Expand Down Expand Up @@ -903,6 +928,6 @@ ROM_END
} // anonymous namespace


GAME( 1993, shadfrce, 0, shadfrce, shadfrce, shadfrce_state, empty_init, ROT0, "Technos Japan", "Shadow Force (World, Version 3)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
GAME( 1993, shadfrceu, shadfrce, shadfrce, shadfrce, shadfrce_state, empty_init, ROT0, "Technos Japan", "Shadow Force (US, Version 2)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
GAME( 1993, shadfrcej, shadfrce, shadfrce, shadfrce, shadfrce_state, empty_init, ROT0, "Technos Japan", "Shadow Force - Henshin Ninja (Japan, Version 2)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
GAME( 1993, shadfrce, 0, shadfrce, shadfrce, shadfrce_state, empty_init, ROT0, "Technos Japan", "Shadow Force (World, Version 3)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
GAME( 1993, shadfrceu, shadfrce, shadfrce, shadfrceu, shadfrce_state, empty_init, ROT0, "Technos Japan", "Shadow Force (US, Version 2)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
GAME( 1993, shadfrcej, shadfrce, shadfrce, shadfrce, shadfrce_state, empty_init, ROT0, "Technos Japan", "Shadow Force - Henshin Ninja (Japan, Version 2)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
Loading