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Liminal 1.0.2

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@mamick2006 mamick2006 released this 24 Feb 11:27
· 29 commits to main since this release

v1.0.2
Save compatible with previous version. Can still be added to existing saves.

Features:

  • Added the final boss of the not yet implemented super end-game crisis. It's not yet fully tuned or balanced, but if you want to fight it to see if you can win, run LiminalPrepareToDie in the console. It should be almost impossible to beat, especially on vanilla. I'll add more difficulty options to it later.

Balance changes:

  • Made research progress investment scaling slightly more generous with increased credits.

Bugfixes:

  • Templates can no longer have negative costs.
  • Mothballed ships are no longer counted as using templates.
  • You can now unmark the intel as important.

UI Changes:

  • Fixed various typos.
  • Changed the description of the Alcubierre drive to better match lore.
  • Added an icon for the mod
  • Changed the colour of the time warp effect to match the theme.
  • You can mouseover the hullmod in the template screen to see its effects.

Other:

  • Various internal changes.