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BroAudio 3.1.2
Upgrading from v2.x.x to v3.x.x
SoundID has been completely rearchitected from an integer-based struct to a direct AudioEntity ScriptableObject reference. That means no more loading every audio asset into memory on startup whether you use it or not. Better runtime performance, better memory usage.
Breaking Change Notice: Every SoundID in your project will need to be migrated. But don't worry, a SoundID Upgrader will automatically launch on update and handle the migration for you.
Ver. 3.1.2
Fixes & Improvements
- Fix infinite loop in SoundIDUpgrader causing memory exhaustion while searching in the VisualTreeAsset