Repository navigation
Releases
alpha-v0.29.0: Switches and Levers, the World of Mechanics
Release 0.29.0 of the Hardspace: Shipbreaker VR mod (PC VR via OpenXR, tested with Quest 3 over Virtual Desktop):
Switches and Levers, the World of Mechanics. Alpha: expect rough edges.
New
- Switches and levers you move yourself: the ship's controls are no longer used with a button press and a fixed
animation. Grab them and move them with your own hand: turn the airlock lever, fold out and pull down the fuel line
switch, push in the air conditioner's button. They follow your hand, give way or resist where they should, and you
feel them in the controller as they unlatch, move and snap in. - Glide along the hull: hold on to the hull and give thrust to slide along it; grab it while flying and you glide
on and come to a gentle stop.
Changed
- Switches and levers no longer show prompts; things to collect still do.
- Your hand takes hold of what is in front of your palm, and using a control no longer moves your body.
Install
Download ShipbreakerVR-0.29.0.zip, extract everything into the folder that contains Shipbreaker.exe and start the
game. See docs/INSTALL.md for details and uninstalling. Your settings from 0.28.3 stay.
alpha-v0.28.3
Release 0.28.3 of the Hardspace: Shipbreaker VR mod (PC VR via OpenXR, tested with Quest 3 over Virtual Desktop): a
second way to fly, using things with your hands, and more natural hands and body. Alpha: expect rough edges.
New
- Shooter flying (VR options, Gameplay, Controller flying: Off, VTOL or Shooter): the left stick thrusts forward,
back, left and right, as strongly as you push it; forward is where the left controller points, so tilt it up or down
to thrust up or down. Hold the left trigger and push the stick left or right to roll. The flight globe shows which
way and how strongly you thrust and roll. Turning, braking and straightening up work as with VTOL. - Use things with your hands: door switches, consoles, air conditioners and things to collect show their prompt
only while one of your hands holds them. Grab a switch first, then use it; looking at it is no longer enough. - Hands on walls follow you: holding on flat to a wall or a hull and rolling, the hand turns along on the spot once
your arm is wound round; turning your body away from the wall, the hand slides along to stay under you.
Changed
- VTOL thrust is measured where your hand really turns when you tilt it to roll (measured from controller data), so
rolling no longer shows thrust in the flight globe, and real thrust comes at once also while the hand is tilted. - Your body turns back in front of your eyes within a few seconds, stays within 40° of where you look, and no longer
turns after a hand that holds on. After holding on and rolling, one arm no longer looks long with its elbow out. - Held crates and barrels: a heavy part pushed while you hold on elsewhere stops at your body instead of going through
it; a part let go only bumps into you again once it is clear of you; held parts no longer tear off in a quick swing;
the suit calms a held part's spin by its weight; climbing along big loose wreckage pulls you close again.
Install
Download ShipbreakerVR-0.28.3.zip, extract everything into the folder that contains Shipbreaker.exe and start the
game. See docs/INSTALL.md for details and uninstalling. Your settings from 0.28.2 stay.
alpha-v0.28.2
Release 0.28.2 of the Hardspace: Shipbreaker VR mod (PC VR via OpenXR, tested with Quest 3 over Virtual Desktop):
physics for the tools and for what you hold, and fixes for hands, switches and the start of a shift. Alpha: expect
rough edges.
New
- Physics tab in the VR options, with two switches, both off by default:
- Extended world physics (the former "Extended physics", your setting stays): holding on to something fixed,
the other hand moves heavy parts up to 5 t with a limited force; your body counts as 100 kg in pulls and pushes. - Extended tool physics: the cutter and the grapple bump into things instead of going through them. Swung
against something they turn aside about the grip; thrust straight at something they stop at its surface with
your hand, without sinking in. Pressed on within 15° of straight on they hold, further off they slide, the faster
the more slanted. They also have weight (Tool weight, 5 kg by default, 0 for none): moved fast they lag a
little behind the controller and settle, and your hand stays on them.
- Extended world physics (the former "Extended physics", your setting stays): holding on to something fixed,
- Smooth turning with the right stick follows the game's look sensitivity (Options, Controls).
Changed
- Held parts that move (crates, barrels, cabinets) no longer collide with your body while you hold them, and for up
to 3 s after letting go until you are apart. Drawn in, a part stops a few centimeters short of your body without a
push. Stopped by a wall, it knocks you back only a little instead of throwing you off. - With extended world physics, parts above what the game lets you grab move with your hands too: push or throw a
heavy barrel away while holding nothing else and you and the barrel get the same push in opposite directions. - Held parts that move are pulled more softly and your suit keeps them from spinning, so a crate no longer swings
and drags you over it. - The grapple at your hip is drawn only where your hand really reaches for its grip.
Fixed
- A hand grabbing a surface out of a movement no longer holds on edgewise with its fingers curled: it takes the face
its palm turns to. - Door switches and console levers on a ship: the hand holds them where you take hold, as a fist, and stays there
while you use them, instead of sitting above the switch and flying off when used. - Every shift starts with a level view, also one loaded straight from the main menu.
- The VR options entry is in the menu as soon as it opens, and the first VR tab shows at once.
- A tool drawn again starts at your hand instead of swinging in from where you put the last one away.
Install
Download ShipbreakerVR-0.28.2.zip, extract everything into the folder that contains Shipbreaker.exe and start the
game. See docs/INSTALL.md for details and uninstalling. Your settings from 0.28.1 stay.
alpha-v0.28.1
Fix release for 0.28.0 "Immersion 1" of the Hardspace: Shipbreaker VR mod (PC VR via OpenXR, tested with Quest 3 over
Virtual Desktop). Alpha: expect rough edges.
Fixed
- The right arm no longer stretches when you draw the cutter or the grapple. The game's animation moved its elbow and
wrist out, so for a moment the arm was far too long and folded, and an arm left longer stayed bent when you held
yours out straight. Both arms now keep their own length. - The elbows point down and a little out, as a relaxed arm's do, instead of turning inwards while you draw a tool.
Changed
- The Stinger only vibrates once the cutter is half way to overheating: faint at first, strong just before it
overheats. The Splitsaw still hums while it cuts. - The grapple vibrates the more, the closer the part it holds comes to being lost: towards the edge of where the
grapple aims, near the end of its range, and fully once the part is out of its view.
Install
Download ShipbreakerVR-0.28.1.zip, extract everything into the folder that contains Shipbreaker.exe and start the
game. See docs/INSTALL.md for details and uninstalling. Your settings from 0.28.0 stay.
alpha-v0.28.0
Twenty-second test build of the Hardspace: Shipbreaker VR mod (PC VR via OpenXR, tested with Quest 3 over Virtual Desktop).
Alpha: expect rough edges. This is the first "Immersion" release: hands, touch and physics.
New
- Your hands look like they hold what they hold. They close around the cutter, the grapple and small parts, make a
loose fist with the grip squeezed or on a door switch, and lie flat on walls, hulls, consoles and large parts, as if
held by a magnet in the glove. Fingers curl over edges. - A hand that holds on stays fixed where it holds: it no longer turns with the controller, so it does not turn into
the thing held, and a flat hand is kept out of the surface. Only your arm moves around it. - The controllers vibrate: the hand with the cutter hums while it cuts (stronger with the Splitsaw), the hand with the
grapple hums while it holds a part (more for heavier ones), and each tether end you fire gives a short buzz. - Holding two heavy parts, one in each hand, pushes them apart, shared by their masses.
- "VR options" in the main menu and the pause menu, above "Options": the VR settings in three tabs, Comfort, Gameplay
and Graphics, instead of one long VR tab next to the game's. - "Turn around" in the VR options: the right stick turns you around your head's up, as before, or around your body's.
Changed
- "Push heavy parts" is now "Extended physics" in the Gameplay group. Heavy parts gather speed more slowly the heavier
they are: at most 0.35 m/s² at 200 kg, 0.25 m/s² for a 636 kg hoist truck, down to 0.17 m/s² at 1000 kg. - "Fit tools in the hand" moved to the Comfort group.
- The grapple at the hip sits 1 cm further out and 2 cm further back.
- Near a door switch or console button, grabbing goes onto the switch itself instead of the wall under it.
Fixed
- The helmet stays hidden in a new shift after you took it off in VR.
- Rowing with both arms while holding a light part such as a barrel built up speed. Partly fixed; see below.
- At the station, closing a screen and pressing X right away could leave you unable to walk or open anything. A and X
now wait 1.5 seconds after a screen closes.
Known issues
- Holding a light part such as a 60 kg barrel with both hands and rowing with your arms can still build up some speed.
- Where a hull's visible skin lies outside its collision shape, a flat hand can still sink a few centimeters into it,
and fingers can curl over edges you cannot see. - Walking with a stick can make you feel sick. Turning is in steps, but there is no teleport yet.
- While walking the head can lean out of the floor through walls and furniture.
- Two prompts of the walking mode are plain text:
[A]is not the game's button symbol, and X has no prompt. - The door beside the bed has no use.
- Leaning your real head into a wall still goes through it, and so does flying in with your head first.
- Holding something heavy with the game's own grab still stops thrust, as in the flat game.
- Holding A in the grapple's tether mode while looking at a console uses the console and then recalls your tethers.
- During load screens the view can still go dark for a blink.
- There is no button for the gamepad's View button, and the left menu button stays with Virtual Desktop.
Install
Download ShipbreakerVR-0.28.0.zip, extract everything into the folder that contains Shipbreaker.exe and start the
game. See docs/INSTALL.md for details and uninstalling. If you update from an earlier version, your
settings stay; "Extended physics" keeps what "Push heavy parts" was set to.
alpha-v0.27.0
Twenty-first test build of the Hardspace: Shipbreaker VR mod (PC VR via OpenXR, tested with Quest 3 over Virtual Desktop).
Alpha: expect rough edges.
New
- Thrust mode in the VR tab: "Simple" brakes you to a stop by yourself when you let go of thrust, at a third of the
brake's strength and fuel. "Standard" is the game's own behavior. "Realistic" switches off the game's automatic
brake, so you keep your speed. - Hold the left stick in to straighten up to the horizon. A short press still centers the view.
- Push heavy parts (off by default): with one hand braced on something fixed, the other hand moves parts up to 5 tons
with a limited force of 250 N. They gather speed slowly, and where you hold them decides whether they move or turn. - The grapple hangs visibly at your right hip while it is not in a hand, with its grip where you draw it from.
- Three dots circle the end of the Stinger's beam when a part is within its reach.
- Hand tilt in the VR tab tips the hands and tools up to 40 degrees against the controllers.
- Visor height and Screen sharpness in the VR tab. The station's screens are drawn sharper while you use them.
Changed
- The VR tab has three groups: Comfort, Gameplay and Graphics.
- The grapple is 20 percent smaller in the hand.
- The grapple's zone at the hip lies further out and further back.
- The laser pointers go off while the cutter fires and while the grapple holds something.
- The visor sits 2 cm lower by default.
- The tool export for modding is gone from the mod.
Fixed
- The speakers' portraits show as they should in missions and at the station.
- The yes/no prompts show in VR, for example when quitting from the main menu.
- No colour cast when waking up.
Known issues
- The headings in the VR tab are rows without a function: you can select them, nothing happens.
- Walking with a stick can make you feel sick. Turning is in steps, but there is no teleport yet.
- While walking the head can lean out of the floor through walls and furniture.
- Two prompts of the walking mode are plain text:
[A]is not the game's button symbol, and X has no prompt. - The door beside the bed has no use.
- Leaning your real head into a wall still goes through it, and so does flying in with your head first.
- When using a loose thing such as a cable, the hand can sit a little off it.
- Holding something heavy with the game's own grab still stops thrust, as in the flat game.
- Holding A in the grapple's tether mode while looking at a console uses the console and then recalls your tethers.
- During load screens the view can still go dark for a blink.
- There is no button for the gamepad's View button, and the left menu button stays with Virtual Desktop.
- Render resolutions above 1.0x can run out of video memory right after loading into a shift, which crashes the game.
If that happens, lower "Render resolution" to 1.0.
Install
Download ShipbreakerVR-0.27.0.zip, extract everything into the folder that contains Shipbreaker.exe and start the
game. See docs/INSTALL.md for details and uninstalling. If you update from an earlier version, your
settings stay, except "Simple thrust", which is now "Thrust mode" and starts on Standard.
alpha-v0.26.0
Twentieth test build of the Hardspace: Shipbreaker VR mod (PC VR via OpenXR, tested with Quest 3 over Virtual Desktop).
Alpha: expect rough edges.
New
- Walk through the station: the option "Walk in the station" in the VR tab replaces the spots. It is off by default, and
the spots stay as they are. Sitting on the bed, A stands up; the left stick walks at 1.8 m per second, the right stick
turns in steps of 45 degrees, and you slide along the edge of the floor. - Near the terminal, the workbench or the exit, A uses them while you stay where you are and can move your head; B leaves
them as usual. X opens the exit from anywhere. There are no black fades in between. - Own posters: PNG and JPG files in
BepInEx\ShipbreakerVR-Posterjoin the pictures for the posters, at either way of
using the station. They keep their shape, and your choice survives new pictures from the game. - While walking, look at a poster from close by and change its picture with the triggers.
Changed
- While walking, the frames and prompts of the spots and the colour cast at the screens stay away.
Fixed
- The control pictures are up to date, with a new one for the station.
- With "Debug/Diagnose" on, B and Y together also make a dump, and the station's floor plan goes into a file of its own.
Known issues
- Walking with a stick can make you feel sick. Turning is in steps, but there is no teleport yet.
- While walking the head can lean out of the floor through walls and furniture.
- Two prompts of the walking mode are plain text:
[A]is not the game's button symbol, and X has no prompt. - The door beside the bed has no use.
- Leaning your real head into a wall still goes through it, and so does flying in with your head first.
- When using a loose thing such as a cable, the hand can sit a little off it.
- Holding something heavy with the game's own grab still stops thrust, as in the flat game.
- In the cutter's Stinger mode A does nothing.
- Holding A in the grapple's tether mode while looking at a console uses the console and then recalls your tethers.
- During load screens the view can still go dark for a blink.
- There is no button for the gamepad's View button, and the left menu button stays with Virtual Desktop.
- Render resolutions above 1.0x can run out of video memory right after loading into a shift, which crashes the game.
If that happens, lower "Render resolution" to 1.0.
Install
Download ShipbreakerVR-0.26.0.zip, extract everything into the folder that contains Shipbreaker.exe and start the
game. See docs/INSTALL.md for details and uninstalling. If you update from an earlier version, your
settings stay.
alpha-v0.27.0-rc2
Twenty-first test build of the Hardspace: Shipbreaker VR mod (PC VR via OpenXR, tested with Quest 3 over Virtual Desktop).
Alpha: expect rough edges.
New
- Thrust mode in the VR tab: "Simple" brakes you to a stop by yourself when you let go of thrust, at a third of the
brake's strength and fuel. "Standard" is the game's own behavior. "Realistic" switches off the game's automatic
brake, so you keep your speed. - Hold the left stick in to straighten up to the horizon. A short press still centers the view.
- Push heavy parts (off by default): with one hand braced on something fixed, the other hand moves parts up to 5 tons
with a limited force of 250 N. They gather speed slowly, and where you hold them decides whether they move or turn. - The grapple hangs visibly at your right hip while it is not in a hand, with its grip where you draw it from.
- Three dots circle the end of the Stinger's beam when a part is within its reach.
- Hand tilt in the VR tab tips the hands and tools up to 40 degrees against the controllers.
- Visor height and Screen sharpness in the VR tab. The station's screens are drawn sharper while you use them.
Changed
- The VR tab has three groups: Comfort, Gameplay and Graphics.
- The grapple is 20 percent smaller in the hand.
- The grapple's zone at the hip lies further out and further back.
- The laser pointers go off while the cutter fires and while the grapple holds something.
- The visor sits 2 cm lower by default.
- The tool export for modding is gone from the mod.
Fixed
- The speakers' portraits show as they should in missions and at the station.
- The yes/no prompts show in VR, for example when quitting from the main menu.
- No colour cast when waking up.
Known issues
- The headings in the VR tab are rows without a function: you can select them, nothing happens.
- Walking with a stick can make you feel sick. Turning is in steps, but there is no teleport yet.
- While walking the head can lean out of the floor through walls and furniture.
- Two prompts of the walking mode are plain text:
[A]is not the game's button symbol, and X has no prompt. - The door beside the bed has no use.
- Leaning your real head into a wall still goes through it, and so does flying in with your head first.
- When using a loose thing such as a cable, the hand can sit a little off it.
- Holding something heavy with the game's own grab still stops thrust, as in the flat game.
- Holding A in the grapple's tether mode while looking at a console uses the console and then recalls your tethers.
- During load screens the view can still go dark for a blink.
- There is no button for the gamepad's View button, and the left menu button stays with Virtual Desktop.
- Render resolutions above 1.0x can run out of video memory right after loading into a shift, which crashes the game.
If that happens, lower "Render resolution" to 1.0.
Install
Download ShipbreakerVR-0.27.0.zip, extract everything into the folder that contains Shipbreaker.exe and start the
game. See docs/INSTALL.md for details and uninstalling. If you update from an earlier version, your
settings stay, except "Simple thrust", which is now "Thrust mode" and starts on Standard.
alpha-v0.27.0-rc1
Twenty-first test build of the Hardspace: Shipbreaker VR mod (PC VR via OpenXR, tested with Quest 3 over Virtual Desktop).
Alpha: expect rough edges.
New
- Thrust mode in the VR tab: "Simple" brakes you to a stop by yourself when you let go of thrust, at a third of the
brake's strength and fuel. "Standard" is the game's own behavior. "Realistic" switches off the game's automatic
brake, so you keep your speed. - Hold the left stick in to straighten up to the horizon. A short press still centers the view.
- Push heavy parts (off by default): with one hand braced on something fixed, the other hand moves parts up to 5 tons
with a limited force of 250 N. They gather speed slowly, and where you hold them decides whether they move or turn. - The grapple hangs visibly at your right hip while it is not in a hand, with its grip where you draw it from.
- Three dots circle the end of the Stinger's beam when a part is within its reach.
- Hand tilt in the VR tab tips the hands and tools up to 40 degrees against the controllers.
- Visor height and Screen sharpness in the VR tab. The station's screens are drawn sharper while you use them.
Changed
- The VR tab has three groups: Comfort, Gameplay and Graphics.
- The grapple is 20 percent smaller in the hand.
- The grapple's zone at the hip lies further out and further back.
- The laser pointers go off while the cutter fires and while the grapple holds something.
- The visor sits 2 cm lower by default.
- The tool export for modding is gone from the mod.
Fixed
- The speakers' portraits show as they should in missions and at the station.
- The yes/no prompts show in VR, for example when quitting from the main menu.
- No colour cast when waking up.
Known issues
- The headings in the VR tab are rows without a function: you can select them, nothing happens.
- Walking with a stick can make you feel sick. Turning is in steps, but there is no teleport yet.
- While walking the head can lean out of the floor through walls and furniture.
- Two prompts of the walking mode are plain text:
[A]is not the game's button symbol, and X has no prompt. - The door beside the bed has no use.
- Leaning your real head into a wall still goes through it, and so does flying in with your head first.
- When using a loose thing such as a cable, the hand can sit a little off it.
- Holding something heavy with the game's own grab still stops thrust, as in the flat game.
- Holding A in the grapple's tether mode while looking at a console uses the console and then recalls your tethers.
- During load screens the view can still go dark for a blink.
- There is no button for the gamepad's View button, and the left menu button stays with Virtual Desktop.
- Render resolutions above 1.0x can run out of video memory right after loading into a shift, which crashes the game.
If that happens, lower "Render resolution" to 1.0.
Install
Download ShipbreakerVR-0.27.0.zip, extract everything into the folder that contains Shipbreaker.exe and start the
game. See docs/INSTALL.md for details and uninstalling. If you update from an earlier version, your
settings stay, except "Simple thrust", which is now "Thrust mode" and starts on Standard.
alpha-v0.25.0
Nineteenth test build of the Hardspace: Shipbreaker VR mod (PC VR via OpenXR, tested with Quest 3 over Virtual Desktop).
Alpha: expect rough edges.
New
- From the living area, looking at the work area, the stick to the left goes straight to the terminal, with its own
prompt.
Changed
- In the station you stand at the same height everywhere, 1.90 m above the floor as you stood when you last centered the
view. Lying in bed, sitting on it and the monitors stay as they were. - The frames and prompts in the station sit on what they point at, seen from where you stand, and stay still when you
move your head. - A frame whose target is out of view stays at the edge of the view instead of going missing.
Fixed
- Holding the stick in the station no longer spins you between two spots: each push moves one spot.
Known issues
- Leaning your real head into a wall still goes through it, and so does flying in with your head first.
- When using a loose thing such as a cable, the hand can sit a little off it.
- The control pictures do not show the flashlight, the grapple's push and the new move in the station yet.
- Holding something heavy with the game's own grab still stops thrust, as in the flat game.
- In the cutter's Stinger mode A does nothing.
- Holding A in the grapple's tether mode while looking at a console uses the console and then recalls your tethers.
- During load screens the view can still go dark for a blink.
- There is no button for the gamepad's View button, and the left menu button stays with Virtual Desktop.
- Render resolutions above 1.0x can run out of video memory right after loading into a shift, which crashes the game.
If that happens, lower "Render resolution" to 1.0.
Install
Download ShipbreakerVR-0.25.0.zip, extract everything into the folder that contains Shipbreaker.exe and start the
game. See docs/INSTALL.md for details and uninstalling. If you update from an earlier version, your
settings stay.