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Initial beta release v0.9.9
Performance is rough on this one. I suggest using ofxrbridge with it, which runs great with this game. I even found running elliottate's ofxrbridge that enables 3x frame gen also ran well on this game. This is the one: https://github.com/elliotttate/OFXR-Bridge
There are issues with DLSS noise and we spent a week cleaning it up but its not perfect. If you dont like the ghosting around the character, you can try the DLSS Ghosting fix in the menu which cleans it up, but it adds some noise to the rest of the world so its a tradeoff.
We tested quad view foveated rendering but the CPU cost dropped FPS about 50% it wasnt worth it. We did gain some with VRS foveated rendering with eye tracking. That's implemented. Even fixed foveated rendering with a center ring is very hard to notice its even on and gains some performance.
If you have issues, look for the ff16vr.log in the game folder and we may need a save game that loads us right into the problem area.