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Teardown VR Mod v0.22 (experimental)
Teardown VR Mod v0.22 (experimental)
Play Teardown in VR with a PC VR headset through SteamVR (OpenXR).
This version adds blocky hands, a visible body and solid hands and legs.
Experimental and single-player only. Only tested on a Meta Quest 3 through Steam Link.
The new features are brand new and have not been tested in a headset yet. Each one can be switched off on its own (see below).
What's new since v0.20
(v0.21 was a test version and was never released.)
- Blocky hands. Your hands are now square, block-style hands with forearms (our own pixel art).
The work gloves and bare hands from v0.20 are still there:hand_texture = gloveorskin. - See your body. Look down and you see your character's body and legs, as in normal Teardown.
Head and arms stay hidden (your VR hands replace the arms). The body is a copy of your own character, and it is
rebuilt by itself if you change character. It hides itself in vehicles, when riding something, in water,
when you lean or crouch far, when you die and in multiplayer. - Your body turns with you. When you turn your head more than about 50 degrees, the body turns to face that way.
- Solid hands. Your hands push things, rest on tables and stop at walls. With blocky hands the forearm is solid too.
When a wall stops your hand, a thin outline shows where your real hand is. - Punching. Hit a loose object fast with your hand and it flies away.
hand_strengthsets how hard
(weak,normalorstrong). - Steadier hands. Solid hands stay steady while you walk and when they touch a wall.
- Solid lower legs. Walking kicks cans and small objects away.
- Scope without zoom. By default the headset picture now stays normal while you aim with the rifle scope or another tool that zooms.
A zoomed picture in VR is uncomfortable. Setscope_zoom = yesto get the zoom back. - Steady camera after the scope. Aiming with the rifle scope used to switch the mod to a less steady camera for
the rest of the level. Now the scope no longer counts as a camera problem, and the steady camera stays on. - The body, solid hands, punching and solid legs are single-player only. In multiplayer they stay off by themselves.
- When a level starts, the mod runs a short self-test. If solid hands or legs are not safe, it turns them off by itself for that level.
How to switch a new feature off
Open teardown_vr.ini in your Teardown folder, change the value, save and press F6 in the game.
| If this bothers you | Set |
|---|---|
| The body | show_body = no |
| The body turning | body_turn = no |
| Solid hands (shaking, sticking to walls) | hand_collision = no |
| Punches (too strong) | hand_strength = weak or hand_punch = no |
| The steady-hands behaviour | hand_steady = no |
| Solid legs (catching on stairs) | body_collision = no |
| You want the scope zoom back | scope_zoom = yes |
| You want the old gloves back | hand_texture = glove |
Install
- Download the
.zipfile under Assets below and unzip it. - Close Teardown.
- Double-click
Install.bat. - Start SteamVR and connect your headset.
- Start Teardown, open Mods > Local files > Teardown VR Mod and enable it.
- Load a level.
Update from v0.20
- Close Teardown.
- Run
Install.batfrom the new zip.
Your old settings file is moved to teardown_vr.ini.v0.20.bak, and the mod writes a new one with all the new options
at the next start. Copy over any value you had changed.
Using the Steam Workshop item instead? It only contains the Lua part. You also need the new dxgi.dll
from this release (run Install.bat). The new features do not work with the old dxgi.dll.
Enable only one copy of the mod, never the Workshop and the local copy together.
To uninstall, run Uninstall.bat or delete dxgi.dll from your Teardown folder.
See the README on the repository's main page for controls, settings and troubleshooting.
Known issues
- Experimental: expect bugs. Do not use in multiplayer.
- The body, solid hands, punching, steady hands, solid legs and the scope setting have not been tested in a headset yet.
A first test of an unreleased version showed no visible body, weak hands and shaking hands. All three were reworked
for v0.22. Please tell us how they work for you. - With
scope_zoom = no, the game's black scope ring may still show while you aim. If the game does not allow the
setting, the picture zooms as before. - Only the lower legs are solid. Feet, thighs and the upper body use the game's normal player shape.
- The visible body and the steady hands cost some frame rate. If the game is slower, try
show_body = noorhand_steady = no. - Only tested on Meta Quest 3 with Steam Link. Other headsets are untested.
- The picture is softer than in a native VR game, because Teardown draws a normal flat picture. Fullscreen + NVIDIA DSR helps.
- Stereo draws the eyes one after the other and needs a high frame rate. Fast movement can look doubled. Mono is smoother.
- The game's own tool is only in your hand while you use it; the rest of the time you see a copy. Tools from other mods always use the game's own tool.
- Some tools from other mods may aim with your head instead of your hand.
- If the headset picture goes black or freezes, set
xr_queue = gameinteardown_vr.ini. - If the controllers do nothing, click the Teardown window once so it has the keyboard focus.
- Some antivirus programs may warn about
dxgi.dllbecause it is new and unsigned. You can check it on VirusTotal.
Please report problems on the Issues page and attach teardown_vr.log from your Teardown folder.
Not affiliated with or endorsed by Tuxedo Labs.
Teardown VR Mod v0.20 (experimental)
Teardown VR Mod v0.20 (experimental)
The first public release. Play Teardown in VR with a PC VR headset through SteamVR (OpenXR).
Experimental and single-player only. Only tested on a Meta Quest 3 through Steam Link.
Highlights
- Real 3D with head tracking. Look, lean and duck inside the world.
- Three VR modes: stereo (3D), mono (smoother) and theater (flat screen). Hold the left menu button for about half a second to switch.
- Hands with gloves. 3D voxel gloves on both controllers. Fist with the grip, pointing finger with the trigger.
- The tool in your hand. A steady copy of your tool sits in your right hand and turns with it.
While you use it, the game's own tool comes to your hand, so bullets and sparks start in the right place.
The sledgehammer is held by its handle like a real hammer. - Grab and throw. Squeeze a grip next to a loose object to pick it up. Let go while you swing to throw it.
- Full controller mapping. Walk where you look, snap turn, jump, crouch, interact, map, flashlight, change tools.
- Menus on a flat screen in front of you. Point with the laser and pull the trigger to click.
- Sharper picture with a built-in sharpening filter (
sharpen = 0.7). Works great with NVIDIA DSR 2880x1620. - Settings file
teardown_vr.iniwith an explanation for every option. Press F6 in the game to reload it.
Install
- Download the
.zipfile under Assets below and unzip it. - Close Teardown.
- Double-click
Install.bat. - Start SteamVR and connect your headset.
- Start Teardown, open Mods > Local files > Teardown VR Mod and enable it.
- Load a level.
Using the Steam Workshop item instead? It only contains the Lua part. You still need dxgi.dll from this release
(run Install.bat). Enable only one copy of the mod, never the Workshop and the local copy together.
To uninstall, run Uninstall.bat or delete dxgi.dll from your Teardown folder.
See the README on the repository's main page for controls, settings and troubleshooting.
Known issues
- Experimental: expect bugs. Do not use in multiplayer.
- Only tested on Meta Quest 3 with Steam Link. Other headsets are untested.
- The picture is softer than in a native VR game, because Teardown draws a normal flat picture. Fullscreen + NVIDIA DSR helps.
- Stereo draws the eyes one after the other and needs a high frame rate. Fast movement can look doubled. Mono is smoother.
- The game's own tool is only in your hand while you use it; the rest of the time you see a copy. Tools from other mods always use the game's own tool.
- Some tools from other mods may aim with your head instead of your hand.
- If the headset picture goes black or freezes, set
xr_queue = gameinteardown_vr.ini. - If the controllers do nothing, click the Teardown window once so it has the keyboard focus.
- Some antivirus programs may warn about
dxgi.dllbecause it is new and unsigned. You can check it on VirusTotal.
Please report problems on the Issues page and attach teardown_vr.log from your Teardown folder.
Not affiliated with or endorsed by Tuxedo Labs.