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T-90A 0.4.1

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@marsattackk marsattackk released this 25 Oct 17:15
3261ac9

Quick fix release. Going back over 0.4.0 once it was out turned up a few things that were properly broken. Sorry about that, I should've caught them before it went out. Here are the fixes.

Fixes for 0.4.0

  • After an after-action review the Shtora-1 screens stopped working for the rest of the session. Turns out the game empties its effects pool while the AAR is up, and the screen grenade had only been put in it once. It's put back before every launch now.
  • Rounds coming in from the side at the height of the turret ring could cross the whole tank without the game ever counting them as inside the fighting compartment, a 3BM42 went in one side and out the other. The turret's and the hull's insides didn't meet at the ring, there was a band of 3.5 to 8 cm between them. They overlap now, the same way they do on the vanilla T-72M1.
  • The IR jammer only goes after missiles actually fired at you by the other side now. Before it'd also grab one aimed at the tank next to you, or one of your own side's.
  • The spare round racks that came in with 0.4.0 had the fuel tanks' armour against HEAT, 100 mm, which is a bit much for a steel frame. They're 15 mm now. The fuel tank racks keep theirs.
  • The TKN-4S reticle had the same bug the 1G46's had before 0.4.0, with two T-90As on different APFSDS in one session the second drew the first one's scale. Fixed the same way.

Other fixes

  • The Kord's cupola drive box stuck out about 20 cm into the turret's right wall. It's inside the turret now.
  • An AI tank lasing you only sets off the laser warning when it can actually see you.
  • If an AI tank blinded by a screen stopped lasing in an odd moment, it could stay stuck on judging range by eye. It always gets its laser back now.
  • Less work every frame on every T-90A, the Kord belt and cases, the HUD lines and the Shtora checks mostly. You'd only notice with a few of them around.
  • The mod's game hooks are tougher against game updates and other mods now. If one of them fails it says so in MelonLoader\Latest.log and the game carries on as if it wasn't there. Before, an error in one could break the game's own code around it. Unity errors from the mod's own code land in that log too, under the mod's name.

Settings

  • New setting Check for updates (default true). Once per game start it asks GitHub whether there's a newer release and if there is, it puts one line in the MelonLoader console with the link. Nothing in game, nothing gets downloaded or installed. So next time something like this needs fixing, you'll actually hear about it.
  • If your Windows uses a decimal comma and something saved a number setting as text ("Campaign prevalence" = "0,3"), the mod reads it anyway now. MelonLoader on its own quietly used the default instead.
  • There's a hidden ConfigVersion line in the section now. Leave it alone, it's how the mod tells which settings are still on an old default.

If something breaks or looks off, open an issue on the repo (https://github.com/marsattackk/GHPC-T90A/issues) and attach your MelonLoader\Latest.log from the game folder.

Download is 139 MB, same as 0.4.0.