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T-90A 0.4.2
New: there's also a T-90M now, as its own mod. You don't need the T-90A for it, and the two work fine installed together.
Kontakt-5 stops going off every time someone points a machine gun at it, and the boot freeze with Ammo Upgrade Pack and VanillaAssetUtil is fixed (#5).
Kontakt-5
- Rounds up to 30 mm (PKT, DShK, Kord, M2, the 30 mm autocannons) and fragments and spall don't set a brick off any more. That's what the Russian sources say about the real 4S22 brick. The one exception is the fragments of a bigger HE shell going off within 10 m of it. Before, GHPC's own rule applied, where anything that touches ERA sets it off, so a PKT burst could strip bricks off the front before a tank ever fired at you.
- New setting
ERA destruction effects(default false). Turn it on and a brick that goes off actually looks like it: it blows open with a blast, charred and buckled inside, the lid gets thrown off, the plate round it is sooted, the nets hanging over it are cut and the stowage boxes on the cheeks go with their bricks. Off, a brick that's gone off just looks like it did before, it still only works once either way. Honestly I'm not too happy with how it looks yet, it still needs work, so that's why it's off by default. Have a look if you're curious. The open look is my best guess anyway, the War Thunder model has no set-off brick.
Ammo
- 3BM60 is the default APFSDS now instead of 3BM42. If your settings still have 3BM42 from an older version, it gets moved to 3BM60 once and the MelonLoader console says so. Want 3BM42 back, set
APFSDSto "3BM42" and it stays that way. The mission ammo menu and the campaign's ammo supply still pick their own as before.
Fixes
- The game could freeze on the loading screen at boot with Ammo Upgrade Pack and VanillaAssetUtil both installed, VanillaAssetUtil on its default settings (#5). Turns out Ammo Upgrade Pack loads and releases a few vanilla tanks at the main menu, and the T-90A's copy of the vanilla parts it needs, done right after, waited on one of those being unloaded and never got it back. That copy loads in the background now and never holds the game up. Thanks to irPhoque for the log and the mod list, couldn't have found it without them.
- With the gunner's day sight knocked out you can still switch to the thermal sight now. Before, the switch went through the day sight, so with that dead you were stuck without one.
- The autoloader callout could repeat over and over on one reload. GHPC's carousel sometimes stops short of the round and starts again, and the crew called it out every time. Once per reload now.
If something breaks or looks off, open an issue on the repo (https://github.com/marsattackk/GHPC-T90A/issues) and attach your MelonLoader\Latest.log from the game folder.
Download is 140 MB, a MB and a half more than 0.4.1.