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T-90A 0.4.3
Mostly fixes this time, plus the gun now waits for the computer to lay it before it fires.
Settings
- New setting
Fire only when the gun is laid(default true). After a lase the trigger does nothing until the gun has actually climbed to the elevation the computer set, like the real firing-permission circuit, and the ready lamp comes on when it's there. Set it to false and it fires whenever you pull the trigger like the game's own tanks, so a shot while the gun's still climbing to a far target falls short.
Ammo
- With Pact Increased Lethality installed as well, the T-90A's APFSDS could land off by up to about a third of a metre at 4 km. Fixed. The two rounds have names of their own for it now, "3BM42 Mango APFSDS-T" and "3BM60 Svinets-2 APFSDS-T". The
APFSDSsetting still takes "3BM42" / "3BM60", nothing to change there.
Fixes
- With no range set (range 0), the gun could stop following the sight in elevation after the first shot and not fire again. Fixed.
Shtora-1
- In the ESSA thermal sight the Shtora-1 panel sits in the black bar on the right of the picture now, and it's a fair bit bigger. The day sight and the outside views are the same as before.
MelonLoader console
- When the smoke key fires nothing, the console says why (menu open, the crew not in their seats, no grenades left and so on).
- A missile from another mod that the Shtora-1 jammer doesn't know gets one line, so you know the jammer won't do anything about it.
- The load line says which game version and Steam build you're on, handy if you send me a log.
If something breaks or looks off, open an issue on the repo (https://github.com/marsattackk/GHPC-T90A/issues) and attach your MelonLoader\Latest.log from the game folder.
Download is 140 MB, same as 0.4.2.