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Wrestlers
Wrestler data is split across two file types: CAT files and CA1 files. A wrestler can have up to four CAT files (presumably one per attire) and a single CA1 file (containing the TMD data and VH data for that wrestler).
Concatenated file containing three segments.
It appears this file may contain the texture for a wrestler, VB data, and third (currently unknown) category of data (not in that order).
Note
The data in segment #2 onwards seems to be encoded using run-length encoding.
CAT file data is loaded to the address 0x8008e6f0 during game initialization.
Concatenated file containing two segments:
- Offset to TMD data (usually the value
0x8) - Offset to VH data
CA1 file data is loaded into four 40,960-byte blocks, starting at address 0x800de848, during game initialization.
Offsets:
0x800de8480x800e88480x800f28480x800fc848
Important
Whilst the TMD data has vertex data and normal data as documented for the TMD file format, it does not seem to have “regular” primitive data. Instead, it looks like it has data optimized for the GPU (so may be raw GPU packets). This needs confirmation.