You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Fixed some parts (such as the face) appearing at floor level in models without animation
Fixed an issue where, in FBX files that have a skeleton but no animation,
parts authored in head-local coordinates (such as a character's face) were
drawn at floor level. They now appear in the same position as in Unity Editor.
Also fixed a possible misplacement of parts in FBX files where bones with the
same name have a different bind-pose (inverse bind) matrix per mesh.