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A node info panel can now be shown on the right side of the view. Toggle it with
the i key or the "i" button at the right end of the toolbar (hidden by default).
It shows the node hierarchy inside the FBX as a tree with connecting lines. Each
node can be expanded or collapsed, and there are "Expand all" / "Collapse all"
buttons. Bones are marked [bone], and nodes that hold meshes show the mesh names.
Selecting a node shows its details below the tree: type, parent and children,
position / rotation / scale, mesh vertex and triangle counts and material, the
number of vertices a bone affects, and the total of the meshes under the node.
The selected node is also highlighted in the 3D view. Meshes and groups are tinted,
and for a bone the area it influences is tinted, with a ring and its name drawn on
the joint.
Information about the whole model (file name, mesh count, vertex count, textures,
and so on) now appears above the controls panel in the top-left corner.
Models without animation now appear in the same pose as in Unity Editor
FBX files that have a skeleton but no animation are now shown in the joint pose
stored in the file (for example, arms lowered) instead of the T-pose. Parts attached
to a bone, such as a sword, follow the hand and appear in the correct place.
Fixed a rendering problem with FBX files where each mesh has a different bone
reference (characters with many parts and more than 100 bones, for example).
Accessories attached to bones now follow the animation
Fixed an issue where meshes without skinning that are children of a bone (such as a
sword or staff held in a hand) did not follow the animation and stayed fixed at their
starting position.
Other
The information about the whole model and the toolbar now show only the texture file
name instead of the full path (the full path is in the toolbar tooltip). A long path
used to make the panel overlap the model and push the "i" button out of the toolbar.