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Releases
reNut: Now more user friendly
Merge pull request #71 from twisted89/main Fix physics when fps > 60
beta-nut 15: burger king foot lettuce
this release adds the following
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a flag editor on the F5 key which allows to set flags in the game (you must reload an area for some flags to take effect, restarting the game puts the flags back to their default)
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updated rexliveless because the original one had issues copyright wise
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added a cheat to walk up slopes
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added new crash handling that sends crash reports to sentry (the game will still make a crash dump)
beta-nut 14.1: we fucked up so here's a hotfix
this hotfixes linux to work right with rexliveless
beta-nut 14: this is gonna be good
This release does the following
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should fix more issues with intel arc gpus caused by shader recompilation and hlsl shaders used for the game (thanks again to twisted89 in PR#68)
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removes the invisible walls from showdown town when your flying a vehicle
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removes the check for banjo and his vehicle for going too far out of bounds (have fun)
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should fix an issue introduced back when renut added wayland support where a race condition would cause the game to hang after the microsoft logo
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adds more pipeline cache entries (this is gonna be reoccuring for a while)
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removed EOS in favor of rexliveless which allows for leaderboards and matchmaking while keeping P2P lobby play. this also adds a blades-like menu when pressing the button that corresponds to the guide on your select controller (PS/Home/Guide/etc.) alternatively you can press F10 to access the menu. (You will need to make an account in the popup like you would if you were going to make an xbox live account, no email is required, just username and password)
NOTE: rexliveless has not been tested on linux, however we have done what we can until these issues arrive, please contact me or SolarCookies in the reNut discord
beta-nut 13: 20 dollas is 20 dollas
this release does the following
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should fix the issue on intel arc gpu's where graphics are a little fucky due to again how xenosrecomp recompiles shaders (this is thanks to a PR made by Twisted89 pr#64)
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adds new graphics options for things like shadow softness, SSAO, and others
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phased out the need for pipeline_list.bin in favor of how reblue handles the pipeline cache
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fixed an issue causing the propeller object from spinning when using the remote controller item
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stripped out the co-op mode (it was heavily untested and fucky to the point it kinda stopped being worth having if i lost claude to fix it)
beta-nut 12: honestly the star wars thing has gotten old
this update does the following
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fixes an issue where showdown town limits jet speed to a bare crawl which could cause stalls (this fixes issue #61 )
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adds more music to the radio from unused tracks as well as allows the radio to play custom music by placing it in a folder named music next to the exe(Windows), or
~/.local/share/renut/music(Linux) (pressing the button for the radio cycles music and turns it on, double tapping changes the station between just nuts and bolts and your custom music, holding the button turns it off) NOTE: this does auto unlock the radio from jinjo bingo -
adds the unused remote control part which when used lets you use the vehicle without banjo in it making the camera follow the vehicle
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changed the music for spiral mountain act 2's Spiral Mountain Showdown challenge and Six of the Best challenge to their unused tracks
beta-nut 11: The Nut Wars
this release adds the following to renut
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added a cheat that extends the build range of mumbos motors (was 19x19x19 is now 64x64x64)
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added a cheat that increases the amount of allowed parts (was 250 is now 2048)
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added the ability to change the color of the dials using hex code for colors (i.e. #000000 is black)
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added the ability to change the color of the background for the menus and legends in mumbos motors and similar
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added a cheat to edit note count
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changed the title logo to the one in the github.
Beta-Nut 9: The Rise Of Nut
added support for the DLC and TU3
Beta-Nut 10: The Nutted One
this fixes some issues we found while testing as well as adds PR#58 made by EzyPzyAsh which should fix issues on amd cards with particle effects becoming larger and broken
Beta-Nut 8: The Last Nut
this release adds the following
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new anti aliasing: SMAA
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Bloom: Game/Reduced/Off
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Field of View: Game/110% - 150%
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should add wayland support on linux with X11 as the fallback for those who dont have it(needs testing, i do not have linux anymore)
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more optimizations, lower end GPU's like the GTX 1660 now hit a consistent 60fps with little drops to 59fps in ShowDownTown at 1080p (which means higher end gpu's should have 0 frame drops)