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Saint Seiya: The Hades PC port v0.2.5
Downloads
- Windows 10/11 (64-bit):
SaintSeiyaDecomp-windows-x64.zip: unzip, runSaintSeiyaDecomp-setup.exe. - Linux (x86-64, glibc 2.41+):
SaintSeiyaDecomp-x86_64.AppImage: make it executable and run it.
You need your own copy of the game as an ISO, the European (SLES-54162) or the Japanese (SLPS-25744) release: the setup checks it and
copies it next to the game. No game data (disc image, models, textures, sounds) is in these packages.
A GPU with Vulkan is needed.
Changes since v0.2.4
- Merge pull request #5 from MarcosBB/macos-arm64
- Merge master into macos-arm64: keep both .gitignore lines (CLAUDE.local.md, .DS_Store)
- README: building and playing on macOS (Apple Silicon)
- generated/vu made again (vu_internal.h changed: new keys, the same programs)
- Building on macOS (Apple Silicon): clang, Homebrew's libraries, a CI job
- Metal: the shaders also as MSL (spirv-cross), picked when the GPU device has no SPIR-V
- macOS in platform.c: the executable's path, sleeping until a time, thread names, ~/Library folders
- SIMD on arm64: the SSE intrinsics through sse2neon, denormals flushed with FPCR, the cycle counter from CNTVCT_EL0