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Saint Seiya: The Hades PC port v0.2.5

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@github-actions github-actions released this 10 Nov 12:22
· 5 commits to master since this release
bb85e81

Downloads

  • Windows 10/11 (64-bit): SaintSeiyaDecomp-windows-x64.zip: unzip, run SaintSeiyaDecomp-setup.exe.
  • Linux (x86-64, glibc 2.41+): SaintSeiyaDecomp-x86_64.AppImage: make it executable and run it.

You need your own copy of the game as an ISO, the European (SLES-54162) or the Japanese (SLPS-25744) release: the setup checks it and
copies it next to the game. No game data (disc image, models, textures, sounds) is in these packages.
A GPU with Vulkan is needed.

Changes since v0.2.4

  • Merge pull request #5 from MarcosBB/macos-arm64
  • Merge master into macos-arm64: keep both .gitignore lines (CLAUDE.local.md, .DS_Store)
  • README: building and playing on macOS (Apple Silicon)
  • generated/vu made again (vu_internal.h changed: new keys, the same programs)
  • Building on macOS (Apple Silicon): clang, Homebrew's libraries, a CI job
  • Metal: the shaders also as MSL (spirv-cross), picked when the GPU device has no SPIR-V
  • macOS in platform.c: the executable's path, sleeping until a time, thread names, ~/Library folders
  • SIMD on arm64: the SSE intrinsics through sse2neon, denormals flushed with FPCR, the cycle counter from CNTVCT_EL0