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Releases · maumoya/boredom-blaster-v2
v2.1.0
First tagged release of the open-source Boredom Blaster v2 build. ▶ Play: https://maumoya.github.io/boredom-blaster-v2/
What changed
- Game: five worlds of 100 waves, seven weapon families up to ULTRA-MAD, five enemy types and two mini-bosses; title, results and difficulty screens; touch, keyboard and game controller input.
- Scores: arcade high scores on the device plus a global board on a Cloudflare Worker. Every run gets a signed ticket; signatures are compared in constant time (#11).
- Open source: MIT license, tests in CI, CodeQL, OpenSSF Scorecard and Best Practices (Silver), governance, roadmap, architecture and security case (#3–#10).
- Publishing: link preview uses the game's pixel title (#12); the publish script keeps the README header (#13).
- Docs: README Results, CHANGELOG and llms.txt (#14).
Measured (2026-11-03)
| Check | Result |
|---|---|
Automated tests (node --test) |
340 / 340 pass, 0.37 s |
| OpenSSF Scorecard | 7.2 / 10 |
| OpenSSF Best Practices | Silver |
Verify
git clone https://github.com/maumoya/boredom-blaster-v2 && cd boredom-blaster-v2 && git checkout v2.1.0 && node --testThe v2.1.0 tag is SSH-signed; GitHub shows it as Verified.