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v2.1.0

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@maumoya maumoya released this 03 Nov 08:55
v2.1.0
f982900

First tagged release of the open-source Boredom Blaster v2 build. ▶ Play: https://maumoya.github.io/boredom-blaster-v2/

What changed

  • Game: five worlds of 100 waves, seven weapon families up to ULTRA-MAD, five enemy types and two mini-bosses; title, results and difficulty screens; touch, keyboard and game controller input.
  • Scores: arcade high scores on the device plus a global board on a Cloudflare Worker. Every run gets a signed ticket; signatures are compared in constant time (#11).
  • Open source: MIT license, tests in CI, CodeQL, OpenSSF Scorecard and Best Practices (Silver), governance, roadmap, architecture and security case (#3–#10).
  • Publishing: link preview uses the game's pixel title (#12); the publish script keeps the README header (#13).
  • Docs: README Results, CHANGELOG and llms.txt (#14).

Measured (2026-11-03)

Check Result
Automated tests (node --test) 340 / 340 pass, 0.37 s
OpenSSF Scorecard 7.2 / 10
OpenSSF Best Practices Silver

Verify

git clone https://github.com/maumoya/boredom-blaster-v2 && cd boredom-blaster-v2 && git checkout v2.1.0 && node --test

The v2.1.0 tag is SSH-signed; GitHub shows it as Verified.