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Trinity3DS v1.5.2 - Stereo 3D Fix & Disparity Safety

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@mcl5500 mcl5500 released this 31 Oct 01:15
· 1 commit to main since this release

🚀 What's New in Version 1.5.2

  • Fixed Weapon Double Vision (Diplopia Elimination):
    • Isolated the uncapped framerate weapon bobbing interpolation from stereoscopic pass rendering.
    • Both left and right eyes now share the identical interpolated base coordinate before applying stereo offset, ensuring pixel-perfect 0-disparity on the screen plane.
    • No more ghosting, double weapon sprites, or bobbing jitter!
  • Dynamic Near-Wall Disparity Clamping:
    • Added active distance tracking of close geometry. When standing right against walls, pillars, or tight corners, eye separation dynamically clamps so crossed disparity never exceeds the human fusional limit (<= 8 px).
    • Walking right next to walls is now 100% crisp and single-imaged while retaining full, rich diorama depth across rooms and background vistas.
  • Calibrated Human Interocular Scale:
    • Recalibrated baseline camera separation to match Doomguy's 32-unit player body dimensions, creating perfectly natural 3D depth.