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v1.9.45

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@github-actions github-actions released this 21 Oct 13:28
· 11 commits to nullSpace-main since this release

Added: Unreal Engine
Full project integration — folder structure, per-shot render folders (Movie Render Queue target), automatic UE project creation from a Blank template on first launch, engine version detection, and time tracking with a 15-minute startup grace for shader compilation

Added: Cinema 4D
Full project integration with the same folder layout as Blender. New scene versions are created via c4dpy with render path and frame range pre-set. Version thumbnails extracted from .c4d files are shown in Versions Overview, shot cards and the shots table. Time tracking included with a 2-minute startup grace for the Maxon license check

Added: Substance Painter
Project integration with Geo/Import, Tex/Export and Render folders. A startup script installed inside Painter auto-saves the first new project into the right version folder — no manual save needed to name the file correctly. Time tracking included

Added: DaVinci Resolve
Compose integration for shot-based projects — a single Resolve project lives in the nullSpace folder of the Project Manager, accessed via two menu scripts ("nullSpace - Open Project" and "nullSpace - Save Version") installed under Workspace → Scripts. Versions are .drp snapshots that can be double-clicked to import as a separate project. Renaming the nullSpace project is handled automatically. Full time tracking included

Changed: Software folder icons in the project tree redrawn in a unified style — new icons for all four added tools plus refreshed icons for Houdini and others

Fixed: Launch now picks the latest file of the correct type only — no more opening an FBX export or a .blend1 backup instead of the scene file

Fixed: Time tracking: manual entries now always land in the correct software bucket regardless of how the name was stored — no duplicate rows and correct totals in Software Breakdown