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Pixel Engine 0.44.0

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@github-actions github-actions released this 19 Oct 03:17
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Pixel Engine 0.44.0 as the engine kit: pixel-engine.zip below holds the engine as one ES module, its guides, a starter game and check.mjs. Unzip it, then read README.md and GUIDE.md.

The newest release is always https://github.com/michaelcrosato/riftlight/releases/latest/download/pixel-engine.zip; this one stays at https://github.com/michaelcrosato/riftlight/releases/download/engine-v0.44.0/pixel-engine.zip.

What changed in 0.44.0

  • Removed from the texture library: its equipment icons: sword-icon, axe-icon,
    mace-icon, dagger-icon, bow-icon, staff-icon, wand-icon, shield-icon,
    round-shield-icon, quiver-icon, helmet-icon, armor-icon, gloves-icon, boots-icon,
    belt-icon, ring and amulet. They were a second way to draw an item next to Riftlight's own
    icons, which fill any item footprint (a one-cell item's box is 7 px wide), and nothing used them. A game that wants one makes its own
    TextureDef (docs/GUIDE-ASSETS.md) and adds it with TEXTURE_LIBRARY.add(def). The library
    keeps the items Riftlight has no class for (potions, key, scroll, map, book, bomb, torch...),
    gem-icon, gold-icon, the skill and UI icons and the creatures.