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Pixel Engine 0.44.0
Pixel Engine 0.44.0 as the engine kit: pixel-engine.zip below holds the engine as one ES module, its guides, a starter game and check.mjs. Unzip it, then read README.md and GUIDE.md.
The newest release is always https://github.com/michaelcrosato/riftlight/releases/latest/download/pixel-engine.zip; this one stays at https://github.com/michaelcrosato/riftlight/releases/download/engine-v0.44.0/pixel-engine.zip.
What changed in 0.44.0
- Removed from the texture library: its equipment icons:
sword-icon,axe-icon,
mace-icon,dagger-icon,bow-icon,staff-icon,wand-icon,shield-icon,
round-shield-icon,quiver-icon,helmet-icon,armor-icon,gloves-icon,boots-icon,
belt-icon,ringandamulet. They were a second way to draw an item next to Riftlight's own
icons, which fill any item footprint (a one-cell item's box is 7 px wide), and nothing used them. A game that wants one makes its own
TextureDef(docs/GUIDE-ASSETS.md) and adds it withTEXTURE_LIBRARY.add(def). The library
keeps the items Riftlight has no class for (potions, key, scroll, map, book, bomb, torch...),
gem-icon,gold-icon, the skill and UI icons and the creatures.