Minecraft Development for IntelliJ
Visit https://minecraftdev.org for some information about the project.
This plugin is available on the JetBrains IntelliJ plugin repository.
Because of this, you can install the plugin through IntelliJ's internal plugin browser. Navigate to
File -> Settings -> Plugins and click the
Browse Repositories... button at the bottom of the window. In the search
box, simply search for
Minecraft. You can install it from there and restart IntelliJ to activate the plugin.
Build the plugin with:
The output .zip file for the plugin will be in
Test the plugin in IntelliJ with:
Code is generated during the build task, to run the generation task without building use:
This task is necessary to work on the code without errors before the initial build.
To format the code in this project:
This will format using
ktlint described below in the style guide section below.
The Gradle IntelliJ Plugin will handle downloading the IntelliJ dependencies and packaging the plugin.
It's recommended to run the
addKtlintFormatGitPreCommitHook tasks to configure your
ktlint style settings and to automatically format this project's code before committing:
./gradlew ktlintApplyToIdea addKtlintFormatGitPreCommitHook
IntelliJ includes a lot of dependencies transitively, including common dependencies that are used a lot, such as Kotlin,
Commons Lang3, Guava, etc. Unfortunately, the source distribution for IntelliJ does not contain sources for libraries as
well, so these libraries are imported into the IDE without sources by default. If you want to attach sources for (most)
of the dependencies IntelliJ includes, run the
resolveIntellijLibSources task and refresh the Gradle project in
If you're curious about that task, it is implemented in
- Project Owner - @DenWav - Kyle Wood
- @PaleoCrafter - Marvin Rösch
- @Earthcomputer - Joseph Burton
This project is licensed under MIT.