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Description
Minetest version
Minetest 5.2.0-dev-03e1f23a (Linux)
OS / Hardware
Operating system: Debian 10
CPU: Intel(R) Xeon(R) Gold 6140 CPU @ 2.30GHz
Summary
Server crashes if a generated chat message is too long with the following output:
2020-01-19 21:22:47: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback on_chat_message(): String too long
2020-01-19 21:22:47: ERROR[Main]: stack traceback:
2020-01-19 21:22:47: ERROR[Main]: [C]: in function 'chat_send_player'
2020-01-19 21:22:47: ERROR[Main]: /usr/share/games/minetest/builtin/game/chat.lua:71: in function </usr/share/games/minetest/builtin/game/chat.lua:48>
2020-01-19 21:22:47: ERROR[Main]: /usr/share/games/minetest/builtin/game/register.lua:429: in function </usr/share/games/minetest/builtin/game/register.lua:413>
In this case, it was caused by /list_areas from the areas mod, on a server with 10k+ areas. Given the number of mods that might take user input, this could be a serious security risk.
Steps to reproduce
call minetest.chat_send_player with an extremely long chat message.
thomasrudin, Extex101 and ranguli