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Zero-Stutter Touch Input: Completely eliminated the 240Hz UI thread redraw flood on ACTION_MOVE touch events. On-screen controls now only redraw when button press states or steering thresholds actually change, reducing touch overhead to 0 fps during steady input and eliminating in-race frame drops.
Memory & Math Optimizations: Eliminated per-event Iterator allocations and replaced distance square-root calculations with squared thresholds for silky-smooth response during high-speed driving.
🌐 Language & Registry Defaults
Set English as the default game language and DirectInput layout fallback across native guest runtime registry bindings.
🚀 Performance & UI Refinements
Integrated trackside crowd suppression engine in pure Rust (libgraphics_cache.so).
Rust overpass headlights visual enhancement.
Added player stats button and mobile control layout polish.