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5.14.2
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Full changelog: 5.14.1...5.14.2
@notlion made a wonderful contribution by introducing a new shader material to the EquirectangularAdapter which computes the texture mapping per-pixel (via a ray cast against the sphere) rather than relying on UV interpolation across a tessellated sphere. This eliminates the polar UV distortion of the existing equirectangular adapter.
It is also used by the EquirectangularVideoAdapter but not the EquirectangularTilesAdapter (yet).
This feature is currently opt-in with the new shader option on the adapter, but will become the default one in a future version.
new Viewer({
adapter: EquirectangularAdapter.withConfig({
shader: true,
}),
})
New features
Bug fixes
- #1734 video: spacebar does not pause video